Difference between revisions of "SOTN/Alucard"

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== Character Information ==
+
== Character Information and Mechanics ==
  
 
*MP gained each level: 4 or 5
 
*MP gained each level: 4 or 5
 
*Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]]
 
*Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]]
 +
*Landing from great heights(around 128px) causes Alucard to get locked out of moving for 10 frames if he walked off a ledge or 33 if he jumped or untransformed. This stun can be canceled by jumping or tapping shield.
  
 
== Special Moves ==
 
== Special Moves ==
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|-
 
|-
 
|style="background-color:#252525;"|Wing Smash
 
|style="background-color:#252525;"|Wing Smash
|style="background-color:#252525;"|<span style="
+
|style="background-color:#252525;"| [[file:Ps1xh.png]][[file:270.png]][[file:Ps1xr.png]]
color: white;
 
font-weight: bold;
 
font-size: 20px;
 
text-shadow:
 
-1px -1px 0 #000,
 
1px -1px 0 #000,
 
-1px 1px 0 #000,
 
1px 1px 0 #000; ">JMP</span> (hold) +[[file:SotnArrowU.png]][[file:SotnArrow7.png]][[file:SotnArrowL.png]][[file:SotnArrow1.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ <span style="
 
color: white;
 
font-weight: bold;
 
font-size: 20px;
 
text-shadow:
 
-1px -1px 0 #000,
 
1px -1px 0 #000,
 
-1px 1px 0 #000,
 
1px 1px 0 #000; ">JMP</span> (release)
 
 
|style="background-color:#252525;"|8
 
|style="background-color:#252525;"|8
 
|style="background-color:#252525;"|63
 
|style="background-color:#252525;"|63
 
|style="background-color:#252525;"|63
 
|style="background-color:#252525;"|63
 
|style="background-color:#252525;"|50
 
|style="background-color:#252525;"|50
|style="background-color:#252525;"|Speed is a constant 6.0 regardless of trajectory. Slows down to ~5.5 when going forward against an upward slope, but can be mitigated by holding up.
+
|style="background-color:#252525;"|Hold [[file:Ps1xh.png]] during the input. Speed is a constant 6.0 regardless of trajectory. Slows down to ~5.5 when going forward against an upward slope, but can be mitigated by holding up.
 
|-
 
|-
 
|style="background-color:#252525;"|Gravity Boots
 
|style="background-color:#252525;"|Gravity Boots
|style="background-color:#252525;"|[[file:SotnArrowD.png]][[file:SotnArrowU.png]]+ <span style="
+
|style="background-color:#252525;"|[[file:D.png]][[file:U.png]][[file:Ps1x.png]]  or [[file:D.png]][[file:U.png]][[file:Df.png]][[file:Ps1x.png]]
color: white;
 
font-weight: bold;
 
font-size: 20px;
 
text-shadow:
 
-1px -1px 0 #000,
 
1px -1px 0 #000,
 
-1px 1px 0 #000,
 
1px 1px 0 #000; ">JMP</span>
 
 
|style="background-color:#252525;"|4
 
|style="background-color:#252525;"|4
 
|style="background-color:#252525;"|44
 
|style="background-color:#252525;"|44
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
|style="background-color:#252525;"|Can be chained.
+
|style="background-color:#252525;"|Can be chained if done from a divekick state.
 
|-
 
|-
 
|style="background-color:#252525;"|Soul Steal
 
|style="background-color:#252525;"|Soul Steal
|style="background-color:#252525;"|[[file:SotnArrowL.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]][[file:SotnArrow1.png]][[file:SotnArrowL.png]][[file:SotnArrowR.png]]+ <span style="
+
|style="background-color:#252525;"|[[file:B.png]][[file:Hcb.png]][[file:F.png]][[file:Ps1s.png]]
color: white;
 
font-weight: bold;
 
font-size: 20px;
 
text-shadow:
 
-1px -1px 0 #000,
 
1px -1px 0 #000,
 
-1px 1px 0 #000,
 
1px 1px 0 #000; ">ATK</span>
 
 
|style="background-color:#252525;"|50
 
|style="background-color:#252525;"|50
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
|style="background-color:#252525;"| Each hit heals Alucard for 8hp.
+
|style="background-color:#252525;"|Can't be activated while crouching. Each hit heals Alucard for 8hp.
 
|-
 
|-
 
|style="background-color:#252525;"|Tetra Spirit
 
|style="background-color:#252525;"|Tetra Spirit
|style="background-color:#252525;"|[[file:SotnArrowU.png]](charge)[[file:SotnArrow9.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]]+ <span style="
+
|style="background-color:#252525;"|[[file:Cu.png]][[file:Hcd.png]][[file:Ps1s.png]]
color: white;
 
font-weight: bold;
 
font-size: 20px;
 
text-shadow:
 
-1px -1px 0 #000,
 
1px -1px 0 #000,
 
-1px 1px 0 #000,
 
1px 1px 0 #000; ">ATK</span>
 
 
|style="background-color:#252525;"|10
 
|style="background-color:#252525;"|10
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|15
 
|style="background-color:#252525;"|15
|style="background-color:#252525;"|Charge for 32+ frames. Charge is ignored if you start from [[file:SotnArrow7.png]] or [[file:SotnArrow9.png]], so try to go to neutral then to [[file:SotnArrowU.png]].
+
|style="background-color:#252525;"|Charge for 32+ frames. Walking interrupts charge, so go to neutral first then to [[file:U.png]].
 
|-
 
|-
 
|style="background-color:#252525;"|Summon Spirit
 
|style="background-color:#252525;"|Summon Spirit
|style="background-color:#252525;"|[[file:SotnArrowL.png]][[file:SotnArrowR.png]](or <span style="
+
|style="background-color:#252525;"|[[file:B.png]][[file:F.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]  or  [[file:B.png]][[file:N.png]][[file:U.png]][[file:D.png]][[file:Ps1s.png]]
color: white;
 
font-weight: bold;
 
font-size: 20px;
 
text-shadow:
 
-1px -1px 0 #000,
 
1px -1px 0 #000,
 
-1px 1px 0 #000,
 
1px 1px 0 #000; ">NEUTRAL</span>)[[file:SotnArrowU.png]][[file:SotnArrowD.png]]+ <span style="
 
color: white;
 
font-weight: bold;
 
font-size: 20px;
 
text-shadow:
 
-1px -1px 0 #000,
 
1px -1px 0 #000,
 
-1px 1px 0 #000,
 
1px 1px 0 #000; ">ATK</span>
 
 
|style="background-color:#252525;"|5
 
|style="background-color:#252525;"|5
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
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|-
 
|-
 
|style="background-color:#252525;"|Dark Metamorphosis
 
|style="background-color:#252525;"|Dark Metamorphosis
|style="background-color:#252525;"|[[file:SotnArrowL.png]][[file:SotnArrow7.png]][[file:SotnArrowU.png]][[file:SotnArrow9.png]][[file:SotnArrowR.png]]+ <span style="
+
|style="background-color:#252525;"|[[file:Hcuf.png]][[file:Ps1s.png]]
color: white;
 
font-weight: bold;
 
font-size: 20px;
 
text-shadow:
 
-1px -1px 0 #000,
 
1px -1px 0 #000,
 
-1px 1px 0 #000,
 
1px 1px 0 #000; ">ATK</span>
 
 
|style="background-color:#252525;"|10
 
|style="background-color:#252525;"|10
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
|style="background-color:#252525;"|
+
|style="background-color:#252525;"|Can't be activated while crouching.
 
|-
 
|-
 
|style="background-color:#252525;"|Hellfire
 
|style="background-color:#252525;"|Hellfire
|style="background-color:#252525;"|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ <span style="
+
|style="background-color:#252525;"|[[file:U.png]][[file:Qcf.png]][[file:Ps1s.png]]
color: white;
 
font-weight: bold;
 
font-size: 20px;
 
text-shadow:
 
-1px -1px 0 #000,
 
1px -1px 0 #000,
 
-1px 1px 0 #000,
 
1px 1px 0 #000; ">ATK</span> + control teleport movement
 
 
|style="background-color:#252525;"|15
 
|style="background-color:#252525;"|15
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|0
 
|style="background-color:#252525;"|30
 
|style="background-color:#252525;"|30
|style="background-color:#252525;"|hold down to cancel the attack.
+
|style="background-color:#252525;"|Move during the teleport with [[file:B.png]][[file:F.png]]. Hold [[file:D.png]] to cancel the attack.
 +
|-
 +
|style="background-color:#252525;"|Shield Rod Spell
 +
|style="background-color:#252525;"|[[file:Ps1c.png]] + [[file:Ps1s.png]]
 +
|style="background-color:#252525;"|20
 +
|style="background-color:#252525;"|0
 +
|style="background-color:#252525;"|0
 +
|style="background-color:#252525;"|0
 +
|style="background-color:#252525;"|TIP: Hold [[file:Ps1c.png]] and double tap [[file:Ps1s.png]]. Alucard shield spell lasts around 69 seconds of holding the shield out. Ends prematurely if you run out of mana and try to use it.
 +
 
 
|}
 
|}
  
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* [[Infinite Wing Smash| Infinite Wing Smash]]
 
* [[Infinite Wing Smash| Infinite Wing Smash]]
 
* [[SOTN Batdash and Batkick| Batdash and Batkick]]
 
* [[SOTN Batdash and Batkick| Batdash and Batkick]]
* [[SOTN Wolfjump| Wolfjump/Wolf slope jump]]
+
* [[SOTN Wolf Mechanics| Wolf Mechanics]]
* [[SOTN Superjump| Wolf Superjump]]
 
* [[SOTN Big Toss| Big Toss]]
 
* [[SOTN Mistbat and Mistwolf| Mistbat and Mistwolf]]
 
* [[SOTN Shield Walk Cancel| Shield Walk Cancel]]
 
* [[SOTN Frontslide| Frontslide]]
 
* [[SOTN Autodash| Autodash]]
 
  
 
== Glitches ==
 
== Glitches ==
 
* [[Reverse Shift Line| Reverse Shift Line (RSL)]]
 
* [[Reverse Shift Line| Reverse Shift Line (RSL)]]
* [[SOTN Shop Glitch| Shop Glitch]]
+
* [[SOTN/Shop_Glitch| Shop Glitch]]
 
* [[Wolf Floor Clip| Wolf Floor Clip]]
 
* [[Wolf Floor Clip| Wolf Floor Clip]]
 
* [[SOTN Shift Line| Shift Line]]
 
* [[SOTN Shift Line| Shift Line]]
 
* [[SOTN Chapel Warps| Chapel Warps]]
 
* [[SOTN Chapel Warps| Chapel Warps]]
 
* [[SOTN Camera Unlock| Camera Unlock]]
 
* [[SOTN Camera Unlock| Camera Unlock]]
* [[SOTN Revenge Tech| Revenge Tech]]
+
* [[SOTN/Revenge Tech| Revenge Tech]]
  
 
== Common Skips ==
 
== Common Skips ==
* [[SOTN Death Skip| Death Skip]]
+
* [[SOTN/Death_Skip| Death Skip]]
* [[SOTN Richter Skip| Richter Skip]]
+
* [[SOTN/Richter_Skip| Richter Skip]]
* [[SOTN Relic Skip| Relic Skip]]
+
* [[SOTN/Relic_Skip| Relic Skip]]
 
* [[SOTN Library Clip| Library Clip]]
 
* [[SOTN Library Clip| Library Clip]]
 
* [[SOTN Caverns Clip| Caverns Clip]]
 
* [[SOTN Caverns Clip| Caverns Clip]]
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== Categories ==
 
== Categories ==
 
===main===
 
===main===
*[[SOTN Alucard Any% NSC |Any% No Save Corruption]]
+
*[[SOTN Alucard Any% NSC | Any% No Save Corruption]]
*[[SOTN Alucard All Bosses |All Bosses]]
+
*[[SOTN Alucard All Bosses | All Bosses]]
*[[SOTN Alucard Glitchless |Glitchless Any%]]
+
*[[SOTN Alucard Glitchless | Glitchless Any%]]
  
 
===miscellaneous===
 
===miscellaneous===
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== Video Tutorials ==
 
== Video Tutorials ==
 
* [https://www.youtube.com/watch?v=r5xlSOf3Oyc Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.1.1 Alucard Basic Mechanics)]
 
* [https://www.youtube.com/watch?v=r5xlSOf3Oyc Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.1.1 Alucard Basic Mechanics)]
 +
* [https://www.youtube.com/watch?v=Oz5RFKSosJM Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.1.2.1 Alucard Intermediate Mechanics)]
  
 
== Speed Values ==
 
== Speed Values ==

Latest revision as of 12:52, 16 March 2024

Alucard
SotnAlucard.png
platforms XBLA
PlayStation
categories Any%
All Bosses
Glitchless Any%

Alucard runs are longer and more complex, including numerous tricks and glitches. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.


Character Information and Mechanics

  • MP gained each level: 4 or 5
  • Base stats: see Prologue#Bonuses
  • Landing from great heights(around 128px) causes Alucard to get locked out of moving for 10 frames if he walked off a ledge or 33 if he jumped or untransformed. This stun can be canceled by jumping or tapping shield.

Special Moves

Move Input MP Total frames Invincible DMG Notes
Wing Smash Ps1xh.png270.pngPs1xr.png 8 63 63 50 Hold Ps1xh.png during the input. Speed is a constant 6.0 regardless of trajectory. Slows down to ~5.5 when going forward against an upward slope, but can be mitigated by holding up.
Gravity Boots D.pngU.pngPs1x.png or D.pngU.pngDf.pngPs1x.png 4 44 0 0 Can be chained if done from a divekick state.
Soul Steal B.pngHcb.pngF.pngPs1s.png 50 0 0 0 Can't be activated while crouching. Each hit heals Alucard for 8hp.
Tetra Spirit Cu.pngHcd.pngPs1s.png 10 0 0 15 Charge for 32+ frames. Walking interrupts charge, so go to neutral first then to U.png.
Summon Spirit B.pngF.pngU.pngD.pngPs1s.png or B.pngN.pngU.pngD.pngPs1s.png 5 0 12
Dark Metamorphosis Hcuf.pngPs1s.png 10 0 0 0 Can't be activated while crouching.
Hellfire U.pngQcf.pngPs1s.png 15 0 0 30 Move during the teleport with B.pngF.png. Hold D.png to cancel the attack.
Shield Rod Spell Ps1c.png + Ps1s.png 20 0 0 0 TIP: Hold Ps1c.png and double tap Ps1s.png. Alucard shield spell lasts around 69 seconds of holding the shield out. Ends prematurely if you run out of mana and try to use it.

Techniques

Glitches

Common Skips

Categories

main

miscellaneous

Video Tutorials

Speed Values

horizontal speed values vertical speed values
Walking 1.5 Gravity Boots 12.0 UP
Jumping 1.5 Gravity Boots with scroll lock 4.0 UP
Wing Smash 6.0 Jump TOP 4.9 UP
Backdash TOP 3.5 Double jump TOP 4.1 UP
Wolf Dash TOP 3.0 Wing Smash TOP 6.0 UP
Big Toss 8.0 Falling TOP 7.0 DOWN
Skill of Wolf TOP 5.0 Divekick TOP 7.0 DOWN
Power of Wolf TOP 9.0 Zipping Mist 16.0
Optimal frontslide Average 3.3 Zipping 32.0 DOWN
Glitchtoss 4.0 Mist flying TOP 0.5 UP
Diagonal Gravity Boots 3.0 Power of Mist 1.0
Thrust special TOP 2.5 Bat flying 1.3
Bat flying forward 1.2 Wolf high jump TOP 4.9
Bat flying Diagonal 0.8
Mist Flying TOP 0.5