Difference between revisions of "SOTN/Alucard"
From Castlevania Speedrunning
TalicZealot (talk | contribs) |
TalicZealot (talk | contribs) |
||
(7 intermediate revisions by the same user not shown) | |||
Line 20: | Line 20: | ||
− | == Character Information == | + | == Character Information and Mechanics == |
*MP gained each level: 4 or 5 | *MP gained each level: 4 or 5 | ||
*Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]] | *Base stats: see [[SOTN Prologue#Bonuses | Prologue#Bonuses]] | ||
+ | *Landing from great heights(around 128px) causes Alucard to get locked out of moving for 10 frames if he walked off a ledge or 33 if he jumped or untransformed. This stun can be canceled by jumping or tapping shield. | ||
== Special Moves == | == Special Moves == | ||
{| class="wikitable" | {| class="wikitable" | ||
− | !Move | + | !width="200"|Move |
− | !Input | + | !width="420"|Input |
− | !MP | + | !MP |
!Total frames | !Total frames | ||
− | !Invincible | + | !Invincible |
− | ! | + | !DMG |
!Notes | !Notes | ||
|- | |- | ||
Line 58: | Line 59: | ||
|style="background-color:#252525;"|63 | |style="background-color:#252525;"|63 | ||
|style="background-color:#252525;"|50 | |style="background-color:#252525;"|50 | ||
− | |style="background-color:#252525;"| | + | |style="background-color:#252525;"|Speed is a constant 6.0 regardless of trajectory. Slows down to ~5.5 when going forward against an upward slope, but can be mitigated by holding up. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|style="background-color:#252525;"|Gravity Boots | |style="background-color:#252525;"|Gravity Boots | ||
Line 85: | Line 76: | ||
|style="background-color:#252525;"|0 | |style="background-color:#252525;"|0 | ||
|style="background-color:#252525;"|Can be chained. | |style="background-color:#252525;"|Can be chained. | ||
− | | | + | |- |
− | + | |style="background-color:#252525;"|Soul Steal | |
− | + | |style="background-color:#252525;"|[[file:SotnArrowL.png]][[file:SotnArrowR.png]][[file:SotnArrow3.png]][[file:SotnArrowD.png]][[file:SotnArrow1.png]][[file:SotnArrowL.png]][[file:SotnArrowR.png]]+ <span style=" | |
− | + | color: white; | |
− | + | font-weight: bold; | |
− | + | font-size: 20px; | |
− | + | text-shadow: | |
− | + | -1px -1px 0 #000, | |
− | + | 1px -1px 0 #000, | |
− | + | -1px 1px 0 #000, | |
+ | 1px 1px 0 #000; ">ATK</span> | ||
+ | |style="background-color:#252525;"|50 | ||
+ | |style="background-color:#252525;"|0 | ||
+ | |style="background-color:#252525;"|0 | ||
+ | |style="background-color:#252525;"|0 | ||
+ | |style="background-color:#252525;"| Each hit heals Alucard for 8hp. | ||
|- | |- | ||
|style="background-color:#252525;"|Tetra Spirit | |style="background-color:#252525;"|Tetra Spirit | ||
Line 106: | Line 103: | ||
-1px 1px 0 #000, | -1px 1px 0 #000, | ||
1px 1px 0 #000; ">ATK</span> | 1px 1px 0 #000; ">ATK</span> | ||
− | |style="background-color:#252525;"| | + | |style="background-color:#252525;"|10 |
− | |||
|style="background-color:#252525;"|0 | |style="background-color:#252525;"|0 | ||
|style="background-color:#252525;"|0 | |style="background-color:#252525;"|0 | ||
+ | |style="background-color:#252525;"|15 | ||
|style="background-color:#252525;"|Charge for 32+ frames. Charge is ignored if you start from [[file:SotnArrow7.png]] or [[file:SotnArrow9.png]], so try to go to neutral then to [[file:SotnArrowU.png]]. | |style="background-color:#252525;"|Charge for 32+ frames. Charge is ignored if you start from [[file:SotnArrow7.png]] or [[file:SotnArrow9.png]], so try to go to neutral then to [[file:SotnArrowU.png]]. | ||
+ | |- | ||
+ | |style="background-color:#252525;"|Summon Spirit | ||
+ | |style="background-color:#252525;"|[[file:SotnArrowL.png]][[file:SotnArrowR.png]](or <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">NEUTRAL</span>)[[file:SotnArrowU.png]][[file:SotnArrowD.png]]+ <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">ATK</span> | ||
+ | |style="background-color:#252525;"|5 | ||
+ | |style="background-color:#252525;"|0 | ||
+ | |style="background-color:#252525;"| | ||
+ | |style="background-color:#252525;"|12 | ||
+ | |style="background-color:#252525;"| | ||
+ | |- | ||
+ | |style="background-color:#252525;"|Dark Metamorphosis | ||
+ | |style="background-color:#252525;"|[[file:SotnArrowL.png]][[file:SotnArrow7.png]][[file:SotnArrowU.png]][[file:SotnArrow9.png]][[file:SotnArrowR.png]]+ <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">ATK</span> | ||
+ | |style="background-color:#252525;"|10 | ||
+ | |style="background-color:#252525;"|0 | ||
+ | |style="background-color:#252525;"|0 | ||
+ | |style="background-color:#252525;"|0 | ||
+ | |style="background-color:#252525;"| | ||
+ | |- | ||
+ | |style="background-color:#252525;"|Hellfire | ||
+ | |style="background-color:#252525;"|[[file:SotnArrowU.png]][[file:SotnArrowD.png]][[file:SotnArrow3.png]][[file:SotnArrowR.png]]+ <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">ATK</span> + control teleport movement | ||
+ | |style="background-color:#252525;"|15 | ||
+ | |style="background-color:#252525;"|0 | ||
+ | |style="background-color:#252525;"|0 | ||
+ | |style="background-color:#252525;"|30 | ||
+ | |style="background-color:#252525;"|hold down to cancel the attack. | ||
+ | |- | ||
+ | |style="background-color:#252525;"|Shield Rod Spell | ||
+ | |style="background-color:#252525;"|<span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">SHIELD</span> + <span style=" | ||
+ | color: white; | ||
+ | font-weight: bold; | ||
+ | font-size: 20px; | ||
+ | text-shadow: | ||
+ | -1px -1px 0 #000, | ||
+ | 1px -1px 0 #000, | ||
+ | -1px 1px 0 #000, | ||
+ | 1px 1px 0 #000; ">ATK</span> | ||
+ | |style="background-color:#252525;"|20 | ||
+ | |style="background-color:#252525;"|0 | ||
+ | |style="background-color:#252525;"|0 | ||
+ | |style="background-color:#252525;"|0 | ||
+ | |style="background-color:#252525;"|Alucard shield spell lasts around 69 seconds of holding the shield out. Ends prematurely if you run out of mana and try to use it. | ||
+ | |||
|} | |} | ||
− | |||
== Techniques == | == Techniques == | ||
Line 128: | Line 205: | ||
== Glitches == | == Glitches == | ||
* [[Reverse Shift Line| Reverse Shift Line (RSL)]] | * [[Reverse Shift Line| Reverse Shift Line (RSL)]] | ||
− | |||
* [[SOTN Shop Glitch| Shop Glitch]] | * [[SOTN Shop Glitch| Shop Glitch]] | ||
* [[Wolf Floor Clip| Wolf Floor Clip]] | * [[Wolf Floor Clip| Wolf Floor Clip]] | ||
* [[SOTN Shift Line| Shift Line]] | * [[SOTN Shift Line| Shift Line]] | ||
* [[SOTN Chapel Warps| Chapel Warps]] | * [[SOTN Chapel Warps| Chapel Warps]] | ||
+ | * [[SOTN Camera Unlock| Camera Unlock]] | ||
+ | * [[SOTN Revenge Tech| Revenge Tech]] | ||
== Common Skips == | == Common Skips == |
Revision as of 12:44, 25 June 2018
Alucard | |
---|---|
platforms | XBLA |
PlayStation | |
categories | Any% |
All Bosses | |
Glitchless Any% |
Alucard runs are longer and more complex, including numerous tricks and glitches. This page includes information on the character, his special moves and some of the advanced tricks that can be performed.
Contents
Character Information and Mechanics
- MP gained each level: 4 or 5
- Base stats: see Prologue#Bonuses
- Landing from great heights(around 128px) causes Alucard to get locked out of moving for 10 frames if he walked off a ledge or 33 if he jumped or untransformed. This stun can be canceled by jumping or tapping shield.
Special Moves
Techniques
- Shield Dashing
- Infinite Wing Smash
- Batdash and Batkick
- Wolfjump/Wolf slope jump
- Wolf Superjump
- Big Toss
- Mistbat and Mistwolf
- Shield Walk Cancel
- Frontslide
- Autodash
Glitches
- Reverse Shift Line (RSL)
- Shop Glitch
- Wolf Floor Clip
- Shift Line
- Chapel Warps
- Camera Unlock
- Revenge Tech
Common Skips
Categories
main
miscellaneous
- Zero Bosses
- ABRSR(All Bosses and Relics + Save Richter)
- Pacifist
- Low% Wolf
- Low% Bat
- Low% Mist
- ACE
- Any% DXC
Video Tutorials
Speed Values
horizontal speed values | vertical speed values | ||
---|---|---|---|
Walking | 1.5 | Gravity Boots | 12.0 UP |
Jumping | 1.5 | Gravity Boots with scroll lock | 4.0 UP |
Wing Smash | 6.0 | Jump TOP | 4.9 UP |
Backdash TOP | 3.5 | Double jump TOP | 4.1 UP |
Wolf Dash TOP | 3.0 | Wing Smash TOP | 6.0 UP |
Big Toss | 8.0 | Falling TOP | 7.0 DOWN |
Skill of Wolf TOP | 5.0 | Divekick TOP | 7.0 DOWN |
Power of Wolf TOP | 9.0 | Zipping Mist | 16.0 |
Optimal frontslide Average | 3.3 | Zipping | 32.0 DOWN |
Glitchtoss | 4.0 | Mist flying TOP | 0.5 UP |
Diagonal Gravity Boots | 3.0 | Power of Mist | 1.0 |
Thrust special TOP | 2.5 | Bat flying | 1.3 |
Bat flying forward | 1.2 | Wolf high jump TOP | 4.9 |
Bat flying Diagonal | 0.8 | ||
Mist Flying TOP | 0.5 |