Difference between revisions of "SOTN/Techniques"
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*[[SOTN/Shield_Dash | Shield Dash]] | *[[SOTN/Shield_Dash | Shield Dash]] | ||
*[[SOTN/Double_Jump_Reset | Double Jump Reset]] | *[[SOTN/Double_Jump_Reset | Double Jump Reset]] | ||
+ | *[[SOTN/Frontslide | Frontslide]] | ||
= Major Glitches/Skips = | = Major Glitches/Skips = |
Revision as of 12:54, 9 March 2024
Movement techniques
Major Glitches/Skips
Warning! | Some techniques take advantage of glitches that are not allowed in all speedrun categories of SOTN. Refer to the page for a given category for more information on what is and is not allowed. |
Several glitches have been discovered in Castlevania: Symphony of the Night, and they are organized here into Major Glitches, Minor Glitches, and Save Corruption to help in understanding which glitches are allowed for a given category of speedrunning the game. Certain glitches and sequence breaks are not allowed in the Glitchless category, but are allowed in the Any% NSC category. Save Corruption, which is an arbitrary code execution glitch, is only allowed in Alucard Any% ACE, and is given its own section below.
- Death Skip
- Shop Glitch
- Floor Clip
- Richter Skip
- Relic Skip
- Revenge Tech
- Half-Blood Tech
- Quick Save Warp (Requiem version only)
Minor Glitches
Minor glitches are permitted in all categories of the game, and are usually unintended mechanics or quirks of the game.
TODO: Describe Holy Water damage stacks
TODO: Describe MP Refill glitch
TODO: List out the other minor glitches
Save Corruption
Save corruption is put into its own category, as it is the only major glitch that is not allowed in any of the normal categories.
TODO: Describe the save corruption glitch