Difference between revisions of "Cv4/stage5"

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(Backups)
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*At 0:12 you can avoid spawning the other fireball by having very tight jumps here so the camera doesn't scroll (optional)
 
*At 0:12 you can avoid spawning the other fireball by having very tight jumps here so the camera doesn't scroll (optional)
 
*At 0:48 to jump without stopping the first jumps are achieved by doing two 1-2f jump + whips in succession. This is not required however. You can achieve this with and a full jump + whip and 1-2f jump + whip .
 
*At 0:48 to jump without stopping the first jumps are achieved by doing two 1-2f jump + whips in succession. This is not required however. You can achieve this with and a full jump + whip and 1-2f jump + whip .
 
  
 
== Backups==
 
== Backups==

Revision as of 16:04, 19 May 2023

Level Details
Game Super Castlevania IV
Level sections 5-1, 5-2
Level name Courtyard
Previous level Stage 4
Next level Stage 6

Overall

  • Harpies are random.
  • Your hearts carry over into stage 6 since there is no stage boss. It is good to grab at least 10~20 hearts leaving.
  • Your heart pickups here are not strict as you mainly need 6 to 10 for the beginning of stage 6 (strats depending) and can grab more later in 6-2.

Safe Route

Optimal Route

Notes:

  • At 0:01 It is best to throw 2 sets of crosses in a triforce pattern to take care of any harpie spawns at ground level. Any patterns above is all reaction.
  • At 0:11 whipping up hits the bone pillar above and reduces the amount of fireballs he shoots to 1. Each fireball on the screen causes a little lag.
  • At 0:12 you can avoid spawning the other fireball by having very tight jumps here so the camera doesn't scroll (optional)
  • At 0:48 to jump without stopping the first jumps are achieved by doing two 1-2f jump + whips in succession. This is not required however. You can achieve this with and a full jump + whip and 1-2f jump + whip .

Backups

Notes:

  • Low health (Safe 5-2): this is an option if you take too many hits on the previous screen and cannot take the full damage boosts. This can alternatively be used as a safer way to get through the section.
  • Low health (Optimal 5-2): this allows you to proceed like normal but you forgo the extra skeleton d-boost. This works only if you take 1 extra hit on the previous screen.