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Castlevania Speedrunning β

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Cv4/stage5

458 bytes added, 16:05, 19 May 2023
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Backups
*At 0:11 whipping up hits the bone pillar above and reduces the amount of fireballs he shoots to 1. Each fireball on the screen causes a little lag.
*At 0:12 you can avoid spawning the other fireball by having very tight jumps here so the camera doesn't scroll (optional)
*At 0:48 to jump without stopping the first jumps are achieved by doing two 1-2f jump + whips in succession. This is not required however. You can achieve this with and a one full jump + whip and 1-2f jump + whip . == Backups== {{#ev:youtube|3nRBa7EtpF8|560}}'''Notes:'''*Low health (Safe 5-2): this is an option if you take too many hits on the previous screen and then a cannot take the full jumpdamage boosts. This can alternatively be used as the safe route to get through the section with no d-boosts.*Low health (Optimal 5-2): this allows you to proceed like normal but you forgo the extra skeleton d-boost. This works only if you take 1 extra hit on the previous screen.