Difference between revisions of "Cv4/stage1"

From Castlevania Speedrunning
Jump to: navigation, search
m (YT link doesnt work anymore)
m (YT link doesnt work anymore)
Line 82: Line 82:
 
*Please see Joe's [[Cv4/tutorials#JoeDamillio.27s_.28Most.29_Bosses_Tutorial | boss tutorial]] as well for more detailed information.
 
*Please see Joe's [[Cv4/tutorials#JoeDamillio.27s_.28Most.29_Bosses_Tutorial | boss tutorial]] as well for more detailed information.
  
 
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:770px">
 
'''Optimal Stage 1 Boss Tutorial'''
 
<div class="mw-collapsible-content">
 
{{#ev:youtube|i79qQ1lowvk|560||}}
 
 
</div>
 
</div>
 
</div>
 
</div>

Revision as of 03:20, 19 May 2023

Level Details
Game Super Castlevania IV
Level sections 1-1, 1-2, 1-3
Level name Horse Stables
Previous level None
Next level Stage 2


Safe Route

Notes

  • This route is intended for beginners and avoids most damage boosts to get through the stage.

Optimal Route

Notes

  • At 1:10 performs the wall clip (saves ~2.5). A tutorial can be found below.
  • At 1:20 this skeleton is random. If he does not jump you will take a secondary boost in the next screen.
  • At 2:00 performs a medusa boost with a limp whip, (each saves ~.25) see visual cues below for more information.
  • At 2:20 for more information on the boss fight see below section.


1-2 Wall Clip Tutorials



Notes:

  • This trick saves ~2.5 over normal strat and the inputs are precise to getting into the wall successfully.
  • When connecting to the ring the screen needs to scroll left so the game will try to eject you to the right side of the wall.
  • These are the 4 pixels where Simon can jump into the screen transition. See visuals below.
  • For other tutorials on wall clip see link here.


Frame to let go

WallClipFrame to let go.png


Pixels To Jump Into Transition

WallClipTPpixel1.jpg WallClipTPpixel2.jpg WallClipTPpixel3.jpg WallClipTPpixel4.jpg


1-3 Medusa Boosts

Notes:

  • This video demonstrates the medusa boosts and how to execute.
  • The higher your boost the more frames you save.


Visual Guide for Boosting

Stage 1 1st Medusa Head Boost.jpg Stage 1 2nd Medusa Head Boost.jpg

Boss: Rowdain

Safe

Notes

  • Whipping 4 times helps set up the timing so the first cross hits the horse head as it appears.

Optimal

Notes

  • You lose no time on clunk frames when you enter the boss as the transition is scripted.
  • Jump 3 times before the fight starts as a cue for when to throw your crosses.
  • Please see Joe's boss tutorial as well for more detailed information.

</div> </div>