Difference between revisions of "Cv4/stage1"

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| level_sections = 1-1, 1-2, 1-3
 
| level_sections = 1-1, 1-2, 1-3
 
| previous = None
 
| previous = None
| next = [[Stage 2]]
+
| next = [[cv4/stage2 | Stage 2]]
 
}}
 
}}
  
Difficulty:
 
*Optimal: 4/10
 
  
===Safe===
+
== Safe Route ==
  
===Optimal===
+
{{#ev:youtube|VfbSwfDC8YI|560}}
{{#ev:youtube|WdSjy4XW488|560||this level is not so simple}}
 
Notes:
 
*Getting hit as you release the DK barrel is faster than sacrificing Donkey afterwards or swapping separately.
 
*Release the barrel as close to the Gnawty as possible. Ideally, you get hit and kill the Kremling on the same frame. But it is easy to die with this method, so generally you aim for a moment earlier.
 
*If the barrel kills the Gnawty instead of the Kremling, you let go too early.
 
  
===Alternative Optimal Strategies===
+
'''Notes'''<br/>
 +
*This route is intended for beginners and avoids most [[Cv4/tricks#Damage_Boosting | damage boosts]] to get through the stage.
  
1-2 Ring-Room Full-Halfie
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== Optimal Route ==
{{#ev:youtube|EOXYQJoktdg|560||}}
+
 
+
{{#ev:youtube|FGP_9VUP6Go|560}}
1-2 Ring Room Zip
+
 
https://www.youtube.com/watch?v=n7EmbDmursw
+
'''Notes''' <br/>
Notes:
+
*At 1:10 performs the wall clip (saves ~2.5). A tutorial can be found below.<br/>
*2 frame window. Much more difficult than wall clip, since you have to adjust during the swing to get the correct angle.
+
*At 1:20 this skeleton is random. If he does not jump you will take a secondary boost in the next screen.
+
*At 2:00 performs a medusa boost with a [[Cv4/tricks#Limp_Whip | limp whip]], (each saves ~.25) see visual cues below for more information.
Stage 1 Route Improvement
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*At 2:20 for more information on the boss fight see below section.
https://www.youtube.com/watch?v=QyTFRTqnJks
+
 
Notes:
+
 
*This showcases an alternative bat strat
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:770px">
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'''1-2 Wall Clip Tutorials'''
VISUAL CUES FOR ANY TRICKS
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<div class="mw-collapsible-content">{{#evt: service=twitchvod|id=394702574|dimensions=560|urlargs=autoplay=false&parent=castlevaniaspeedruns.com}}<br/><br/>
 +
'''Notes:'''<br/>
 +
*This trick saves ~2.5 over normal strat and the inputs are precise to getting into the wall successfully.
 +
*When connecting to the ring the screen needs to scroll left so the game will try to eject you to the right side of the wall.
 +
*These are the 4 pixels where Simon can jump into the screen transition. See visuals below.
 +
*For other tutorials on wall clip see link here.
 +
<br/>
 +
 
 +
''' Frame to let go '''
 +
 
 +
[[File:WallClipFrame_to_let_go.png | 320px]]
 +
 
 +
 
 +
''' Pixels To Jump Into Transition '''
 +
 
 +
[[File:WallClipTPpixel1.jpg | 320px]]
 +
[[File:WallClipTPpixel2.jpg | 320px]]
 +
[[File:WallClipTPpixel3.jpg | 320px]]
 +
[[File:WallClipTPpixel4.jpg | 320px]]
 +
</div>
 +
</div>
 +
 
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:770px">
 +
'''1-3 Medusa Boosts'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|tqG4cXTfOAY|560}}
 +
'''Notes:'''<br/>
 +
*This video demonstrates the medusa boosts and how to execute.
 +
*The higher your boost the more frames you save.<br/>
 +
 
 +
 
 +
'''Visual Guide for Boosting'''
 +
 
 +
[[File:Stage 1 1st Medusa Head Boost.jpg | 380px]] [[File:Stage 1 2nd Medusa Head Boost.jpg | 380px]]
 +
 
 +
</div>
 +
</div>
 +
 
 +
==Boss: Rowdain==
 +
 
 +
=== Safe ===
 +
 
 +
{{#ev:youtube|s9_7fMXrUvI|560||}}
 +
'''Notes'''
 +
*Whipping 4 times helps set up the timing so the first cross hits the horse head as it appears.
 +
 
 +
=== Optimal ===
 +
{{#ev:youtube|LigyapdDlmo|560||}}
 +
'''Notes'''
 +
*You lose no time on clunk frames when you enter the boss as the transition is scripted.
 +
*Jump 3 times before the fight starts as a cue for when to throw your crosses.
 +
*Please see Joe's [[Cv4/tutorials#JoeDamillio.27s_.28Most.29_Bosses_Tutorial | boss tutorial]] as well for more detailed information.

Latest revision as of 03:20, 19 May 2023

Level Details
Game Super Castlevania IV
Level sections 1-1, 1-2, 1-3
Level name Horse Stables
Previous level None
Next level Stage 2


Safe Route

Notes

  • This route is intended for beginners and avoids most damage boosts to get through the stage.

Optimal Route

Notes

  • At 1:10 performs the wall clip (saves ~2.5). A tutorial can be found below.
  • At 1:20 this skeleton is random. If he does not jump you will take a secondary boost in the next screen.
  • At 2:00 performs a medusa boost with a limp whip, (each saves ~.25) see visual cues below for more information.
  • At 2:20 for more information on the boss fight see below section.


1-2 Wall Clip Tutorials



Notes:

  • This trick saves ~2.5 over normal strat and the inputs are precise to getting into the wall successfully.
  • When connecting to the ring the screen needs to scroll left so the game will try to eject you to the right side of the wall.
  • These are the 4 pixels where Simon can jump into the screen transition. See visuals below.
  • For other tutorials on wall clip see link here.


Frame to let go

WallClipFrame to let go.png


Pixels To Jump Into Transition

WallClipTPpixel1.jpg WallClipTPpixel2.jpg WallClipTPpixel3.jpg WallClipTPpixel4.jpg


1-3 Medusa Boosts

Notes:

  • This video demonstrates the medusa boosts and how to execute.
  • The higher your boost the more frames you save.


Visual Guide for Boosting

Stage 1 1st Medusa Head Boost.jpg Stage 1 2nd Medusa Head Boost.jpg

Boss: Rowdain

Safe

Notes

  • Whipping 4 times helps set up the timing so the first cross hits the horse head as it appears.

Optimal

Notes

  • You lose no time on clunk frames when you enter the boss as the transition is scripted.
  • Jump 3 times before the fight starts as a cue for when to throw your crosses.
  • Please see Joe's boss tutorial as well for more detailed information.