534
edits
Changes
→Castlevania III - Dracula's Curse (USA)
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$0052 2 byte holds tilemap Left Section (past)
$0054 2 byte holds tilemap Right Section (infront)
$0056 Camera y yPos or xPos 00xx (Depending on Scroll type)CameraLock$0057 Camera x yPos or xPos xx00 (Depending on Scroll type)CameraLock
$0058 ??
$0059 CameraPos Right RanderTracker??
$005a CameraPos Left RanderTracker??
$005b Section Tracker/Counter Tracker counts left/up
$005c Section Tracker/Counter Tracker counts right/down
$005d 2 byte LevelLoading (StageInicator??)(Active when Moving into Stage)
$005f 2 byte Pallets Index (Used in Transition) (Active when Moving into Stage)
$0061 2 byte Part of the level tracker..
$0063 Part of the level tracker..
$0064 ??
$0065 Scrolling Left/down=00, Scrolling Right/up=01, Screen not Scrolling=02
$0066 Part of the level tracker..
$0069 2 byte StairPointer For CurrentSection?
$006e 01=SpriteSpeed right FF=SpriteSpeed left. Used when moving..
$006f 2byte Current CameraBGScrolling??
$0071 Camera Look (RoomLeangh)
$0072 HudFunction? 00 is bad
$007e time 00xx
$007f time xx00
$0080 01 or more=Trevor Sprite Flicker
$0081 Trevor Movment State. x1 above ground, x2 only move right x5 No Colution, x8 Left x9 Right Hurt xe=Cinematic exit X=Amount of Damage and initiate hurt animation.
$0084 hearts
$0085 sub-weapon (Trevor)
$0086 sub-weapon (Helper)
$0087 Double/Triple value (Trevor)
$0088 Double/Triple value (helper)
$0089 02=refreshes screen somehow? used in paralax i think
$008e whip power up level (Trevor)
$008f whip power up level (Helper)
$008f whip power up level (Helper)0098 2byte CurrentPointer Candle/Enemy Table$009a 2byte CurrentPointer Misc Table $00ae AlucardBatHeartDrain Timer
$00b1 Keeps Track of last action??
$00ce Counter If=05 a subweapon dorps instead of a small heart
$00c7 WaterFreezTimer
$00fc TitelScreen Scrolling Y
$00fd TitleScreen Scrolling X
$00fe If uneven Greay scale (WindowEffect)
$00ff BankSetup
$01e4 Pointer??
$01e8-$0312 OAM Sprite Assembly Table
$00bf setting to 0x80 freezes stuff (preparation for death I think)
$400-405 Player Animation
$410 Animation CandleStand
$412 Animation Candle
$416 Uneven will destored the image at $417
$417 Displays IteamInfront of you??
$418 Hud Subweapon Sprite 50=Holywater
$419 Hud ShotMultiplayer Double=58
$41d 6 bytes Crusher Movement
$647 6 bytes Crusher Movement
$658 HitBox Enemy AB (A=1 MinimalDamage F=FatalDamage) (B=Effect 5 Sink 8 and 9 Push)
$4a8 Enemy Movement 00 01
$4f3-4f5 Sprite Speed Direction 01=Right ff=Left
$509-50b Sprite SubSpeed Direction 00-ff
57c-57d AnimationFramesBoss
588-58f AnimationFramesCandles
-5a8 5a6 Whip
5aa-5af AnimationIDSprites??
5b8-4bf AnimationIDCandles??
5c1 Movement directions??Trevor ActionStateUpgrade
5c2 Movement directions??Boss
-5c7 Movment Sprites
5ce CandleUpgradeAnimationState
4cf CandleUpgradeAnimationState
5d0-5d7 MovmentBehavier?Candles
5d9-5df (FreezTimer) MovmentBehavier?Sprites
AB A=2x2 block square B=2x2 block square 0 bg 1 Mud 2 Convire Right 3 Convire Left 4 Crumble Floor (increment c e f 0 ) 5 spike Celling 6 Solid 7 Spike Floor 8+ seems do be solid till c
Collution pointers
Collusion data 4a3 Stile offset range?? donno
$07f8 - $07ff Player name