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Cv4/stage5

1 byte added, 14:11, 19 May 2023
Optimal Route
*At 0:11 whipping up hits the bone pillar above and reduces the amount of fireballs he shoots to 1. Each fireball on the screen causes a little lag.
*At 0:12 you can avoid spawning the other fireball by having very tight jumps here so the camera doesn't scroll (optional)
*At 0:48 to jump without stopping the first jumps are achieved by doing two 1-2f jump + whips in succession. This is not required however. You can achieve this with and a one full jump + whip and 1-2f jump + whip and then a full jump.

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