Cv4/tutorials

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Revision as of 01:41, 31 May 2020 by Crismas (talk | contribs) (Picture Tutorials by JoeDamillio)
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Just_Defend's Tutorials

CV4 Beginner's Tutorial for Speedruns: Part 1

Goes over some basics, and covers stages 1 - 3

CV4 Beginner's Tutorial for Speedruns: Part 2

Goes through stages 4 - 7, pausing frequently to go over speedrun strategy

CV4 Beginner's Tutorial for Speedruns: Part 3

Covers the final 4 stages, detailing boss fights and things you can do in case you die

CV4 Tutorial Advanced Tips + Tricks

This is intended for more experienced players - going over a few riskier boss strategies and time saving tricks

JoeDamillio's (Most) Bosses Tutorial


Picture Tutorials by JoeDamillio

Stage 2 Jay Cee Armadillo Kills.jpg

Notes: Jay_Cee's Armadillo Kill


3-1 1st Mudmen Bad RNG.jpg

Notes: Whip down at the Mudmen a later than usual. This will ensure that even with the worst pattern (where the Mudmen hugs the corner), Simon will not take damage.


Stage 3-2 Fireball Boost Setup.jpg

Notes:


Stage 4-3 Skeleton Jump 01.jpg

Notes:


Stage 4-3 Skeleton Jump 02.jpg

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Stage 6-2 Axe Knight Boost.jpg

Notes:


8-1 Eyeboost.jpg

Notes: Jump when Simon's sprite is centered with the circle design on the platform (marked in purple). There are many different ways to do this damage boost.


Gaibon 01.jpg

Notes:


Gaibon 02.jpg

Notes:


Gaibon 03.jpg

Notes:


Gaibon 04.jpg

Notes:


Stage 8 Early Orb Jump Pixel.jpg

Notes: This is an image of the left-most pixel Simon can stand on this platform. This is required for the early orb grab (which is a 50/50 chance due to collision detection only detecting every other frame).

Stage A Early Orb Setup.jpg

Notes:

WallClipTPpixel1.jpg WallClipTPpixel2.jpg WallClipTPpixel3.jpg WallClipTPpixel4.jpg

Notes: These are the 4 pixels where Simon can jump into the screen transition [NOTE: Only relevant when performing the wall clip.]