Cv4/stage5
From Castlevania Speedrunning
Game | Super Castlevania IV |
---|---|
Level sections | 5-1, 5-2 |
Level name | Courtyard |
Previous level | Stage 4 |
Next level | Stage 6 |
Overall
- Harpies are random.
- Your hearts carry over into stage 6 since there is no stage boss. It is good to grab at least 10~20 hearts leaving. This is not strict as you mainly need 6 to 10 for the beginning of stage 6 (strats depending) and can grab more later in 6-2.
Safe Route
Optimal Route
Notes:
- At 0:01 It is best to throw 2 sets of crosses in a triforce pattern to take care of any harpie spawns at ground level. Any patterns above is all reaction.
- At 0:11 whipping up hits the bone pillar above and reduces the amount of fireballs he shoots to 1. Each fireball on the screen causes a little lag.
- At 0:12 you can avoid spawning the other fireball by having very tight jumps here so the camera doesn't scroll (optional)
- At 0:48 to jump without stopping the first jumps are achieved by doing two 1-2f jump + whips in succession. This is not required however. You can achieve this with a one 1-2f jump + whip and then a full jump.