Difference between revisions of "Cv4/stage3"
From Castlevania Speedrunning
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== Boss: Orphic Vipers == | == Boss: Orphic Vipers == | ||
Latest revision as of 00:13, 4 June 2026
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| Game | Super Castlevania IV |
|---|---|
| Level sections | 3-1, 3-2, 3-3 |
| Level name | Cave/Submerged City |
| Previous level | Stage 2 |
| Next level | Stage 4 |
Contents
Safe Route
Optimal Route
Notes:
- This stage uses the Ring Glitch
- Section 3-1 is known to be heavy on RNG due to the Mudmen patterns, you will have to adjust your strategies here depending on pattern and how much damage you've taken.
- At 0:56 you can opt out of the fuzzball strat by just waiting to damage boost into it.
- At 2:18 you can opt out of the ring strat but is 17 frames slower Compare Video
3-3 Skeleton Patterns
- There is a possible bad pattern that will always kill you: https://clips.twitch.tv/PerfectArbitraryJellyfishBibleThump?tt_medium=clips_api&tt_content=url
- Here is a alternative for that pattern: https://clips.twitch.tv/TangentialGloriousKuduMcaT?tt_medium=clips_api&tt_content=url
3-1 Mudmen RNG
Notes:
- Whip down at the Mudmen a later than usual. This will ensure that even with the worst pattern (where the Mudmen hugs the corner), Simon will not take damage.
3-2 Fireball Boost
Alternative Strats
3-3 Fast Bone Dragon Kill
Note:
- Very hard strat to nail. Executing a whip cross is a one frame trick and on top you do whip cancel to be able to jump faster.
3-3 2nd Eyeball Damage Boost
Alternative set-up
3-1 Mudman Pattern Option
3-1 Mini-Zip (Zip found by Scrimpeh and explained done by Joe)
3-1 Zip (Zip found by Scrimpeh)
Boss: Orphic Vipers
Safe Strat
Notes:
- A safe way to handle the 3-3 boss.
Optimal
Alternative Viper Kill Strat


