Difference between revisions of "Cv4/stage3"
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== Safe Route == | == Safe Route == | ||
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Revision as of 17:07, 7 August 2022
Game | Super Castlevania IV |
---|---|
Level sections | 3-1, 3-2, 3-3 |
Level name | Cave/Submerged City |
Previous level | Stage 2 |
Next level | Stage 4 |
Safe Route
Optimal Route
Notes:
- This stage uses the Ring Glitch
- Section 3-1 is known to be heavy on RNG due to the Mudmen patterns, you will have to adjust your strategies here depending on pattern and how much damage you've taken.
- At 0:54 you can opt out of the fuzz ball strat by just waiting to damage boost into it.
- At 2:12 you can opt out of the ring strat but is 17 frames slower Compare Video
Sub 32 Video Serie
Tutorials
3-1 Mudmen RNG
Notes:
- Whip down at the Mudmen a later than usual. This will ensure that even with the worst pattern (where the Mudmen hugs the corner), Simon will not take damage.
3-2 Eyeball Boost
Final damage boost through SwordSkeleton
There is a possible bad pattern that will always kill you: https://clips.twitch.tv/PerfectArbitraryJellyfishBibleThump?tt_medium=clips_api&tt_content=url
Here is a alternative for that pattern: https://clips.twitch.tv/TangentialGloriousKuduMcaT?tt_medium=clips_api&tt_content=url
3-3 Fast Bone Dragon Kill
Note:
- Very hard strat to nail. Executing a whip cross is a one frame trick and on top you do whip cancel to be able to jump faster.
3-3 Climb
3-3 Boss Alternative
3-3 2nd Eyeball Damage Boost
3-3 2nd Eyeball Damage Boost (additional set-up)
Boss
Save Strat
Notes:
- A safe way to handle the 3-3 boss.
Strat Comparisons and Alternatives
Ring Glitch Time Save Comparisons
Notes:
- Time saving options for the 3-2 Waterfall Climb.
Dragon Boost Damage Boost Time Save
Notes:
- Time save comparison for the 3-3 Bone Dragon Damage Boost.
Dragon Boost Damage Boost into Ring Glitch
Notes:
- Demonstrates time save potential for performing the last Bone Dragon Boost.