Difference between revisions of "Cv4/stage1"

From Castlevania Speedrunning
Jump to: navigation, search
(Sub 32 Video Serie)
m
 
(29 intermediate revisions by 3 users not shown)
Line 7: Line 7:
 
| next = [[cv4/stage2 | Stage 2]]
 
| next = [[cv4/stage2 | Stage 2]]
 
}}
 
}}
 +
  
 
== Safe Route ==
 
== Safe Route ==
  
A basic overview of the level if you're starting out with the game or want to know safer methods to finish the level.
+
{{#ev:youtube|VfbSwfDC8YI|560}}
 
 
=== Safe Strat 1-1 Video by JustDefend ===
 
{{#ev:youtube|Q17lHJiDG5w|560}}
 
 
 
=== Safe Strat 1-2 Video by JustDefend ===
 
{{#ev:youtube|11WtrjTPUy4|560}}
 
 
 
=== Safe Strat 1-3 Video by JustDefend ===
 
{{#ev:youtube|eFnESzIr7N8|560}}
 
  
=== Sub 40 Video Serie ===
+
'''Notes'''<br/>
{{#ev:youtube|VfbSwfDC8YI|560}}
+
*This route is intended for beginners and avoids most [[Cv4/tricks#Damage_Boosting | damage boosts]] to get through the stage.
  
 
== Optimal Route ==
 
== Optimal Route ==
  
{{#ev:youtube|Gwcn103qg5M|560}}
+
{{#ev:youtube|FGP_9VUP6Go|560}}
  
=== Sub 32 Video Serie ===
+
'''Notes''' <br/>
{{#ev:youtube|FGP_9VUP6Go|560}}
+
*At 1:10 performs the wall clip (saves ~2.5). A tutorial can be found below.<br/>
 +
*At 1:20 this skeleton is random. If he does not jump you will take a secondary boost in the next screen.
 +
*At 2:00 performs a medusa boost with a [[Cv4/tricks#Limp_Whip | limp whip]], (each saves ~.25) see visual cues below for more information.
 +
*At 2:20 for more information on the boss fight see below section.
  
Note:
 
Boost at 1:00 is not needed or "save" but you could recover since you hold up to make sure to land on stairs otherwise. Being to far off will make you boost below the top platform so I don't recommend till you are very sure about this strat.
 
  
== Tutorials ==
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:770px">
 +
'''1-2 Wall Clip Tutorials'''
 +
<div class="mw-collapsible-content">{{#evt: service=twitchvod|id=394702574|dimensions=560|urlargs=autoplay=false&parent=castlevaniaspeedruns.com}}<br/><br/>
 +
'''Notes:'''<br/>
 +
*This trick saves ~2.5 over normal strat and the inputs are precise to getting into the wall successfully.
 +
*When connecting to the ring the screen needs to scroll left so the game will try to eject you to the right side of the wall.
 +
*These are the 4 pixels where Simon can jump into the screen transition. See visuals below.
 +
*For other tutorials on wall clip see link here.
 +
<br/>
  
===1-2 Ring Wall Clip===
+
''' Frame to let go '''
<div class="toccolours mw-collapsible mw-collapsed" style="width:560px">
 
'''1-2 Clip Tutorial (Joe)'''
 
<div class="mw-collapsible-content">{{#ev:youtube|9iEed9xtsng|560||https://www.youtube.com/watch?v=9iEed9xtsng}}
 
'''Notes:'''
 
*2 frame window (saves ~0.6sec)
 
</div>
 
</div>
 
  
<div class="toccolours mw-collapsible mw-collapsed" style="width:560px">
+
[[File:WallClipFrame_to_let_go.png | 320px]]
'''1-2 Clip Tutorial (Hanage)'''
 
<div class="mw-collapsible-content">{{#ev:youtube|I1DSynIxTh4|560||https://www.youtube.com/watch?v=I1DSynIxTh4}}
 
</div>
 
</div>
 
  
<div class="toccolours mw-collapsible mw-collapsed" style="width:560px">
 
'''1-2 Clip Tutorial minimal input (bogaabogaa)'''
 
<div class="mw-collapsible-content">{{#ev:youtube|P4kmpf9C3jo|560}}
 
  
'''1-2 Clip Tutorial (bogaabogaa)'''
+
''' Pixels To Jump Into Transition '''
<div class="mw-collapsible-content">{{#ev:youtube|dp-XPwk_k6A|560}}
 
* Note: Left screen movement as you connect and the right frame to let go will make it successful.
 
</div>
 
</div>
 
</div>
 
  
<div class="toccolours mw-collapsible mw-collapsed" style="width:560px">
+
[[File:WallClipTPpixel1.jpg | 320px]]
'''1-2 Wall Clip Tutorial (by jay_cee)'''
+
[[File:WallClipTPpixel2.jpg | 320px]]
<div class="mw-collapsible-content">{{#evt: service=twitchvod|id=394702574|dimensions=560|urlargs=autoplay=false&parent=castlevaniaspeedruns.com}}
+
[[File:WallClipTPpixel3.jpg | 320px]]
 +
[[File:WallClipTPpixel4.jpg | 320px]]
 
</div>
 
</div>
 
</div>
 
</div>
  
''' Frame to let go '''
 
 
[[File:WallClipFrame_to_let_go.png]]
 
  
''' Pixels To Jump Into Transition '''
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:770px">
 +
'''1-3 Medusa Boosts'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|tqG4cXTfOAY|560}}
 +
'''Notes:'''<br/>
 +
*This video demonstrates the medusa boosts and how to execute.
 +
*The higher your boost the more frames you save.<br/>
  
[[File:WallClipTPpixel1.jpg | 320px]]
 
[[File:WallClipTPpixel2.jpg | 320px]]
 
[[File:WallClipTPpixel3.jpg | 320px]]
 
[[File:WallClipTPpixel4.jpg | 320px]]
 
  
 +
'''Visual Guide for Boosting'''
  
'''Notes:'''
+
[[File:Stage 1 1st Medusa Head Boost.jpg | 380px]] [[File:Stage 1 2nd Medusa Head Boost.jpg | 380px]]
* These are the 4 pixels where Simon can jump into the screen transition.
 
* This is only relevant when performing the wall clip.
 
  
=== 1-3 Medusa Boosts ===
+
</div>
 +
</div>
  
'''Medusa Boost Video with Inputs '''
+
==Boss: Rowdain==
{{#ev:youtube|tqG4cXTfOAY|560}}
 
  
[[File:Stage 1 1st Medusa Head Boost.jpg | 520px]] [[File:Stage 1 2nd Medusa Head Boost.jpg | 520px]]
+
=== Safe ===
  
===1-2 Ring-Room Full-Halfie===
+
{{#ev:youtube|s9_7fMXrUvI|560||}}
{{#ev:youtube|EOXYQJoktdg|560||}}
+
'''Notes'''
+
*Whipping 4 times helps set up the timing so the first cross hits the horse head as it appears.
===1-2 Ring Room Zip===
 
{{#ev:youtube|n7EmbDmursw|560||}}
 
'''Notes:'''
 
*2 frame window. Much more difficult than wall clip, since you have to adjust during the swing to get the correct angle.
 
 
===Stage 1 Route Improvement===
 
{{#ev:youtube|QyTFRTqnJks|560||}}
 
'''Notes:'''
 
*This showcases an alternative bat strat
 
  
==Boss Rowdin==
+
=== Optimal ===
''' Video with inputs'''
 
 
{{#ev:youtube|LigyapdDlmo|560||}}
 
{{#ev:youtube|LigyapdDlmo|560||}}
 
+
'''Notes'''
== Strat compare and how much frames they save ==
+
*You lose no time on clunk frames when you enter the boss as the transition is scripted.
 
+
*Jump 3 times before the fight starts as a cue for when to throw your crosses.
 
+
*Please see Joe's [[Cv4/tutorials#JoeDamillio.27s_.28Most.29_Bosses_Tutorial | boss tutorial]] as well for more detailed information.
=== Stair Skip (4 Frames) ===
 
{{#ev:youtube|nKsdNlztfBg|560||}}
 
 
 
 
 
===1-2 Ring-Room Time Save===
 
 
 
{{#ev:youtube|aXpLYD30WVM|560||}}
 
*This showcases the time saved from successfully executing the Ring Glitch.
 
 
 
 
 
=== Early stair rab in the horse stables (7 and 2+ frames) ===
 
{{#ev:youtube|xJjqrTk_zvY|560||}}
 

Latest revision as of 03:20, 19 May 2023

Level Details
Game Super Castlevania IV
Level sections 1-1, 1-2, 1-3
Level name Horse Stables
Previous level None
Next level Stage 2


Safe Route

Notes

  • This route is intended for beginners and avoids most damage boosts to get through the stage.

Optimal Route

Notes

  • At 1:10 performs the wall clip (saves ~2.5). A tutorial can be found below.
  • At 1:20 this skeleton is random. If he does not jump you will take a secondary boost in the next screen.
  • At 2:00 performs a medusa boost with a limp whip, (each saves ~.25) see visual cues below for more information.
  • At 2:20 for more information on the boss fight see below section.


1-2 Wall Clip Tutorials



Notes:

  • This trick saves ~2.5 over normal strat and the inputs are precise to getting into the wall successfully.
  • When connecting to the ring the screen needs to scroll left so the game will try to eject you to the right side of the wall.
  • These are the 4 pixels where Simon can jump into the screen transition. See visuals below.
  • For other tutorials on wall clip see link here.


Frame to let go

WallClipFrame to let go.png


Pixels To Jump Into Transition

WallClipTPpixel1.jpg WallClipTPpixel2.jpg WallClipTPpixel3.jpg WallClipTPpixel4.jpg


1-3 Medusa Boosts

Notes:

  • This video demonstrates the medusa boosts and how to execute.
  • The higher your boost the more frames you save.


Visual Guide for Boosting

Stage 1 1st Medusa Head Boost.jpg Stage 1 2nd Medusa Head Boost.jpg

Boss: Rowdain

Safe

Notes

  • Whipping 4 times helps set up the timing so the first cross hits the horse head as it appears.

Optimal

Notes

  • You lose no time on clunk frames when you enter the boss as the transition is scripted.
  • Jump 3 times before the fight starts as a cue for when to throw your crosses.
  • Please see Joe's boss tutorial as well for more detailed information.