Difference between revisions of "Cv4/stage1"

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| level_sections = 1-1, 1-2, 1-3
 
| level_sections = 1-1, 1-2, 1-3
 
| previous = None
 
| previous = None
| next = [[Stage 2]]
+
| next = [[cv4/stage2 | Stage 2]]
 
}}
 
}}
Difficulty:
 
*Optimal: 4/10
 
*101%: 3/10
 
  
==All Stages==
 
  
===Safe===
+
== Safe Route ==
{{#ev:youtube|0pSHXaVvDU0|560||this level is not so simple}}
 
*Sacrificing Donkey is faster than swapping manually, as you save time later by not having two Kongs on the world map.
 
*Rolling on or very close to a ledge will cause you to roll without losing height momentarily. Use this to cross small gaps at a higher speed.
 
*The roll across the Kritters' platforms at :08 requires an extended roll. Tap Y on the left side of the platform, then repress and hold right as you grab the third banana. This should carry you all the way to the Necky section.
 
*If the roll stops around the halfway barrel, your timing may have been off. Just jump up next to the Necky on top of the mountain and roll through him instead. His first two projectiles are bugged and can't hurt you on the first wave of three.
 
*Make sure you let go of Y while rolling through the barrel so that you do not grab it.
 
*Try your best to NOT grab the Expresso token here. There are three tokens that are in the way during the route, and the third one in Poison Pond is very difficult to avoid. Getting three will send you to a long, unskippable bonus, that puts you back at either the beginning of the stage or the halfway barrel after it's done. It's probably the biggest possible time-wasting mistake in the game.
 
  
===Optimal===
+
{{#ev:youtube|VfbSwfDC8YI|560}}
{{#ev:youtube|WdSjy4XW488|560||this level is not so simple}}
 
Notes:
 
*Getting hit as you release the DK barrel is faster than sacrificing Donkey afterwards or swapping separately.
 
*Release the barrel as close to the Gnawty as possible. Ideally, you get hit and kill the Kremling on the same frame. But it is easy to die with this method, so generally you aim for a moment earlier.
 
*If the barrel kills the Gnawty instead of the Kremling, you let go too early.
 
  
The [[DKC_Tricks | Tricks]] page and the [[DKC1_Visuals | Visual Cues]] page have more information on techniques and visual cues if needed.
+
'''Notes'''<br/>
 +
*This route is intended for beginners and avoids most [[Cv4/tricks#Damage_Boosting | damage boosts]] to get through the stage.
  
===Double Extendo Tutorial===
+
== Optimal Route ==
[[File:jungle2.jpg|800px]]
 
  
==101%==
+
{{#ev:youtube|FGP_9VUP6Go|560}}
===Optimal===
 
{{#ev:youtube|nVl0ijjW1R8|560||http://www.youtube.com/watch?v=nVl0ijjW1R8}}
 
Notes:
 
*Everything is the same as All Stages up to the Rambi crate.
 
*Hold forward while jumping onto Rambi in order to maintain your momentum afterwards.
 
*To dismount Rambi before entering the second bonus, let go of the D-Pad and tap A as soon as you see him begin to break it.
 
*Make sure you let go of Y after the second bonus ends to avoid bouncing on the hidden item below you.
 
*In general, for bonus exits, you want to hold right if you are shot out of a barrel, but hold both Y and right if you simply fall from the sky afterwards.
 
  
 +
'''Notes''' <br/>
 +
*At 1:10 performs the wall clip (saves ~2.5). A tutorial can be found below.<br/>
 +
*At 1:20 this skeleton is random. If he does not jump you will take a secondary boost in the next screen.
 +
*At 2:00 performs a medusa boost with a [[Cv4/tricks#Limp_Whip | limp whip]], (each saves ~.25) see visual cues below for more information.
 +
*At 2:20 for more information on the boss fight see below section.
  
==Old Summon==
 
===Optimal===
 
  
{{#ev:youtube|MnHz2fxr8uI|560||Optimal and consistent warp}}
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:770px">
 +
'''1-2 Wall Clip Tutorials'''
 +
<div class="mw-collapsible-content">{{#evt: service=twitchvod|id=394702574|dimensions=560|urlargs=autoplay=false&parent=castlevaniaspeedruns.com}}<br/><br/>
 +
'''Notes:'''<br/>
 +
*This trick saves ~2.5 over normal strat and the inputs are precise to getting into the wall successfully.
 +
*When connecting to the ring the screen needs to scroll left so the game will try to eject you to the right side of the wall.
 +
*These are the 4 pixels where Simon can jump into the screen transition. See visuals below.
 +
*For other tutorials on wall clip see link here.
 +
<br/>
 +
 
 +
''' Frame to let go '''
 +
 
 +
[[File:WallClipFrame_to_let_go.png | 320px]]
 +
 
 +
 
 +
''' Pixels To Jump Into Transition '''
 +
 
 +
[[File:WallClipTPpixel1.jpg | 320px]]
 +
[[File:WallClipTPpixel2.jpg | 320px]]
 +
[[File:WallClipTPpixel3.jpg | 320px]]
 +
[[File:WallClipTPpixel4.jpg | 320px]]
 +
</div>
 +
</div>
 +
 
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:770px">
 +
'''1-3 Medusa Boosts'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|tqG4cXTfOAY|560}}
 +
'''Notes:'''<br/>
 +
*This video demonstrates the medusa boosts and how to execute.
 +
*The higher your boost the more frames you save.<br/>
 +
 
 +
 
 +
'''Visual Guide for Boosting'''
 +
 
 +
[[File:Stage 1 1st Medusa Head Boost.jpg | 380px]] [[File:Stage 1 2nd Medusa Head Boost.jpg | 380px]]
 +
 
 +
</div>
 +
</div>
 +
 
 +
==Boss: Rowdain==
 +
 
 +
=== Safe ===
 +
 
 +
{{#ev:youtube|s9_7fMXrUvI|560||}}
 +
'''Notes'''
 +
*Whipping 4 times helps set up the timing so the first cross hits the horse head as it appears.
 +
 
 +
=== Optimal ===
 +
{{#ev:youtube|LigyapdDlmo|560||}}
 +
'''Notes'''
 +
*You lose no time on clunk frames when you enter the boss as the transition is scripted.
 +
*Jump 3 times before the fight starts as a cue for when to throw your crosses.
 +
*Please see Joe's [[Cv4/tutorials#JoeDamillio.27s_.28Most.29_Bosses_Tutorial | boss tutorial]] as well for more detailed information.

Latest revision as of 03:20, 19 May 2023

Level Details
Game Super Castlevania IV
Level sections 1-1, 1-2, 1-3
Level name Horse Stables
Previous level None
Next level Stage 2


Safe Route

Notes

  • This route is intended for beginners and avoids most damage boosts to get through the stage.

Optimal Route

Notes

  • At 1:10 performs the wall clip (saves ~2.5). A tutorial can be found below.
  • At 1:20 this skeleton is random. If he does not jump you will take a secondary boost in the next screen.
  • At 2:00 performs a medusa boost with a limp whip, (each saves ~.25) see visual cues below for more information.
  • At 2:20 for more information on the boss fight see below section.


1-2 Wall Clip Tutorials



Notes:

  • This trick saves ~2.5 over normal strat and the inputs are precise to getting into the wall successfully.
  • When connecting to the ring the screen needs to scroll left so the game will try to eject you to the right side of the wall.
  • These are the 4 pixels where Simon can jump into the screen transition. See visuals below.
  • For other tutorials on wall clip see link here.


Frame to let go

WallClipFrame to let go.png


Pixels To Jump Into Transition

WallClipTPpixel1.jpg WallClipTPpixel2.jpg WallClipTPpixel3.jpg WallClipTPpixel4.jpg


1-3 Medusa Boosts

Notes:

  • This video demonstrates the medusa boosts and how to execute.
  • The higher your boost the more frames you save.


Visual Guide for Boosting

Stage 1 1st Medusa Head Boost.jpg Stage 1 2nd Medusa Head Boost.jpg

Boss: Rowdain

Safe

Notes

  • Whipping 4 times helps set up the timing so the first cross hits the horse head as it appears.

Optimal

Notes

  • You lose no time on clunk frames when you enter the boss as the transition is scripted.
  • Jump 3 times before the fight starts as a cue for when to throw your crosses.
  • Please see Joe's boss tutorial as well for more detailed information.