Difference between revisions of "Cv4/stage3"
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== Boss == | == Boss == | ||
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{{#ev:youtube|r89HLCBoxgw|560||}} | {{#ev:youtube|r89HLCBoxgw|560||}} | ||
'''Notes:''' | '''Notes:''' | ||
* A safe way to handle the 3-3 boss. | * A safe way to handle the 3-3 boss. | ||
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=== Ring snap (17Frames) === | === Ring snap (17Frames) === | ||
{{#ev:youtube|7tL0eFJCaK0|560||}} | {{#ev:youtube|7tL0eFJCaK0|560||}} |
Revision as of 03:23, 19 May 2023
Game | Super Castlevania IV |
---|---|
Level sections | 3-1, 3-2, 3-3 |
Level name | Cave/Submerged City |
Previous level | Stage 2 |
Next level | Stage 4 |
Contents
Safe Route
Optimal Route
Notes:
- This stage uses the Ring Glitch
- Section 3-1 is known to be heavy on RNG due to the Mudmen patterns, you will have to adjust your strategies here depending on pattern and how much damage you've taken.
- At 0:56 you can opt out of the fuzz ball strat by just waiting to damage boost into it.
- At 2:18 you can opt out of the ring strat but is 17 frames slower Compare Video
Tutorials
3-1 Mudmen RNG
Notes:
- Whip down at the Mudmen a later than usual. This will ensure that even with the worst pattern (where the Mudmen hugs the corner), Simon will not take damage.
3-2 Fireball Boost
3-3 Eyeball Boost
Final damage boost through SwordSkeleton
There is a possible bad pattern that will always kill you: https://clips.twitch.tv/PerfectArbitraryJellyfishBibleThump?tt_medium=clips_api&tt_content=url
Here is a alternative for that pattern: https://clips.twitch.tv/TangentialGloriousKuduMcaT?tt_medium=clips_api&tt_content=url
3-3 Fast Bone Dragon Kill
Note:
- Very hard strat to nail. Executing a whip cross is a one frame trick and on top you do whip cancel to be able to jump faster.
3-3 Climb
3-3 Boss Alternative
3-3 2nd Eyeball Damage Boost
3-3 2nd Eyeball Damage Boost (additional set-up)
Boss
Safe Strat
Notes:
- A safe way to handle the 3-3 boss.