335
edits
Changes
m
|}
[[file:SotnRichUpper.png]]
{| class="wikitable"
!Move
!Input
!Damage
!Total frames
!Invincible frames
!Notes
|}
[[file:SotnRichSlide.png]]
{| class="wikitable"
!Move
!Input
!Damage
!Total frames
!Invincible frames
!Notes
|}
[[file:SotnRichVault.png]]
{| class="wikitable"
!Move
!Input
!Damage
!Total frames
!Invincible frames
!Notes
|}
{| class="wikitable"
!width="140"|Move
!width="340"|!Input
!Alternative Input
!Notes
SestrenExsis moved page SOTN Richter to SOTN/Richter: Use SOTN namespace
*Defense: 0
*Second castle damage multiplier: 2x
*Richter can buffer a slide out of red doors.
== Special Moves ==
[[file:SotnArislash.gif]]
{| class="wikitable"
!width="140"|Move!width="340"|Input
!Damage
!Total frames
!Notes
|-
|style="background-color:#252525;"|Airslash / Blade Dash/ Airslash|style="background-color:#252525;"|[[file:SotnArrowUU.png]][[file:SotnArrowDD.png]][[file:SotnArrow3Df.png]]+ <span style="color[[file: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">ATK</span>Ps1s.png]]
|style="background-color:#252525;"|80
|style="background-color:#252525;"|34
|style="background-color:#252525;"|33
|style="background-color:#252525;"|Ignores airslash motion inputs for 18 frames. Can be chained when airborne. Can jump in a 6 frame window after an airslash.
|-
|style="background-color:#252525;"|Uppercut
|style="background-color:#252525;"|[[file:SotnArrowDD.png]][[file:SotnArrowUU.png]] + <span style="color[[file: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span>Ps1x.png]]
|style="background-color:#252525;"|80
|style="background-color:#252525;"|46
|style="background-color:#252525;"|0
|style="background-color:#252525;"|Cannot execute special moves for 4 frames after ceiling bonk. Up input can be a diagonal when airborne.
|-
|style="background-color:#252525;"|Slide
|style="background-color:#252525;"|[[file:SotnArrowDD.png]](hold) + <span style="color[[file: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span>Ps1x.png]]
|style="background-color:#252525;"|20
|style="background-color:#252525;"|46
|style="background-color:#252525;"|0
|style="background-color:#252525;"|Can be chain-canceled into itself after 14 frames.
|-
|style="background-color:#252525;"|Slide Kick / Vault Kick
|style="background-color:#252525;"|[[file:SotnArrowDD.png]](hold) + <span style="color[[file: white;font-weightPs1x.png]][[file: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span> + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span>Ps1x.png]]
|style="background-color:#252525;"|20
|style="background-color:#252525;"|46
|style="background-color:#252525;"|0
|style="background-color:#252525;"|Hold <span style="color[[file: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">ATK</span> Ps1s.png]] to perform a backflip after hit. Hold <span style="color[[file: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">ATK</span> Ps1s.png]] + <span style="color[[file: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span> Ps1x.png]] to perform a high backflip after hit.
|}
{| class="wikitable"
!width="140"|Move
!width="340"|Input!width="340"|Alternate Input
!Notes
|-
|style="background-color:#252525;"|Rising Airslash
|style="background-color:#252525;"|[[file:SotnArrowUU.png]][[file:SotnArrowDD.png]][[file:SotnArrow3Df.png]]+ <span style="color[[file: white;font-weightPs1x.png]][[file: bold;Ps1s.png]]font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span> + <span |style="background-color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000252525; ">ATK</span>||style="background-color:#252525;"|While airborne. Removes direction lock state.|} {| class="wikitable"!width="140"|Move!width="340"|!Input!Notes
|-
|style="background-color:#252525;"|Instant Airborne Airslash
|style="background-color:#252525;"|[[file:SotnArrowUU.png]][[file:SotnArrowDD.png]][[file:SotnArrow3Df.png]]+ <span style="color[[file: white;font-weightN.png]][[file: bold;font-sizePs1x.png]][[file: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,Ps1s.png]]-1px 1px 0 #000,1px 1px 0 #000; ">NEUTRAL</span> + <span |style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px background-1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span> + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000252525; ">ATK</span>|
|style="background-color:#252525;"|You can adjust height with the gap between jump and attack.
|-
|style="background-color:#252525;"|Sliding Airslash
|style="background-color:#252525;"|[[file:SotnArrowUU.png]][[file:SotnArrowDD.png]][[file:SotnArrow3Df.png]](hold) + <span style="color[[file: white;font-weightPs1x.png]][[file: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span> + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">ATK</span>Ps1s.png]]|style="background-color:#252525;"|[[file:SotnArrowUU.png]]+[[file:SotnArrowDD.png]](hold) + <span style="color[[file: white;font-weightPs1x.png]][[file: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">JMP</span> + Df.png]][[file:SotnArrow3Ps1s.png]] + <span style="color: white;font-weight: bold;font-size: 20px;text-shadow:-1px -1px 0 #000,1px -1px 0 #000,-1px 1px 0 #000,1px 1px 0 #000; ">ATK</span>
|style="background-color:#252525;"|Slide off a ledge and airslash immediately after. Can slide in one direction and airslash the opposite way.
|}
== Categories ==
*[[SOTN Richter Any%|Any%]]
*[[SOTN Richter All Bosses | All Bosses]]
== Video Tutorials ==
* [https://youtu.be/0q7-q69c2po Richter Mechanics Guide by Rasha]
* [https://youtu.be/L9AOtkhWThQ Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.1.1 Basic Richter Mechanics)]
* [https://youtu.be/xGTiGvbXqWU Turbo Tutorials: Castlevania: Symphony of the Night Any% (0.2.1.2 Richter Basic Mechanics Addendum)]
== Speed Values ==
{| class="wikitable"
!colspan="2"|horizontal speed values