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Changes
→Safe Route
*The hands that spawn from the ground in the beginning of 2-1 are RNG dependent. To get rid of potential spawns you want to jump and throw a cross low enough to hit the hands when they spawn. The video above shows an example of spots that are good to do this jump/low cross combo
*At 1:10 the frogs in this section will always have different jump patterns and can either do small hops or long jumps forward. A well timed cross and potential backup whip as seen in the video can help to get rid of them quickly before they become a problem
*At 01:28 20 In case you really need it there is a big wall meat for health refill hidden in the wall next right side of the candle on the bottom.*At 1: The water here works in both directions. You want to make sure to go with the flow to get the best momentum. In other words: Keep walking while the water goes right way and reduce Simon’s time on the ground while its going backwards (by jumping)
== Optimal Route ==