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*Aim to get the Stopwatch off the first zombie. Break the first candle to get the whip upgrade, then jump and whip the zombie on landing. Whipping to get the Stopwatch is a 1-frame window.
**Pay attention if there's two or more zombies at the start, as the additional zombie will also generate a Money Bag if the Stopwatch drops and it'll advance the item chart to Slot 2 (this would be the Holy Water but it gets turned into a money bag due to the Important Item Rule). This needs to be taken into consideration later for a more optimal Level 3.
*If you successfully got the stopwatch already, go through the second wave of zombies as shown in the video to make it less likely to collect additional item drops (possibly add '''Add picture with visual cue for first jump''')
If you don't have a Stopwatch by the second wave, use this strat:<br />
<span style="color:#00FF00">Recommended to newcomers</span><br />
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*Kmac bufferStand on a pixel perfect location. ('''Add picture''') This will force the bat to force an item as soon as it hits Simon. If no other item drops have occurred yet, donthis item will be a Stopwatch.**If you fail the Stopwatch manipulation or you get another item drop, it't s recommended to not retry pixel it and continue with the setup instead. Fall back on the backup Axe strats for stage 03 if watch manipulation failedyou leave this stage without a Stopwatch.*As soon as Simon lands back on his feet from the knockback, whip while still in the crouched position and start holding right. Perform the jump and the other whip stall where shown in the video to manipulate the bat's Y position and be able to boost over.
=== Early Boost (Stopwatch) ===
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*Easier bufferThe first bat will spawn on the second frame of the room. Thus, by activating the Stopwatch on the first frame of control, it's possible to delay its spawn and make the boost with the first bat. This saves ~4 seconds.**While the bat will spawn on the second frame of the room, its visual model will spawn on the third frame. This means that if the Stopwatch is used on the second frame, it will look like the bat is not present, while in reality it has already spawned in the top right. It's not possible to boost over using this bat spawn.***By holding left+up and pushing B at the start of the room, it's possible to tell early if the Stopwatch has been activated on the first or second frame. If Simon keeps facing right after the activation, it means that it was done on the first frame, while if Simon faces left, that means it was done on the second frame, making the boost impossible. Switch to right ASAP after activating the Stopwatch (in the middle of the whip animation).*Perform the whip stalls and the jump where shown in the video to manipulate the bat's Y position in order to boost over.**You can jump over the big heart if you intend on resetting for a missed crit in in stage 03, otherwise feel free to take it. The jump does not help manipulate the bat's Y position so you can skip it if you want to pick up the big heart.
=== Optimal Early Boost (Stopwatch) ===
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*How Same principle as the other Early Boost method shown above, but the movements are slightly different so that an additional framerule may be saved. This is significantly more difficult.*Two grounded whip stalls are made and then one on jump landing to save lose a Framerulefew more frames. The timing for this whip is a bit specific. Whip too early and you will break the candle, potentially getting a heart drop, and the bat will likely spawn too low. Whip too late, ad the bat will likely spawn too high.**This landing whip can also be replaced with a simple stutter.*Jump immediately as soon as you drop off the block. The earlier, the lower the bat will spawn and usually the easier the boost will be.*You can do small stutter before jumping in for the boost to make it a little easier to hit the back of the bat and boost forward. As long as the stutter is kept tiny, you will still make the framerule.**One side effect of doing this stutter is that it increases the chances of getting the bat to drop an item after boosting, which will advance the item chart.
=== Backups ===
=== Simple Stopwatch kill ===
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*Boss's pattern is dependent on how many frames have elapsed since the start of the screen.
*This can also be used as a backup for the Crit strat.
=== Simple Crit attempt + backup Stopwatch kill ===<span style="color:#00FF00">This could be recommended Recommended to newcomers alternatively</span><br />
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*Boss's pattern is dependent on how many frames have elapsed since the start of the screen.
*Clunk, get consistent pattern.
*Crit.
*As a backup, activate the stopwatch and kill the bat there. You need to press either up+B on the same frame, or B 1 frame after pressing up, to avoid climbing the step (Can point to the simple stopwatch kill, append a gif, or just show it in the video) ('''Add picture with visual cues, for this crit and for the others''').
=== Advanced Crit (Optimal) ===