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=== Stopwatch Manipulation (Optimal) ===
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[[File:Cv1-stage01 double drop.gif|right|frame||Money Bag dropping from the first Zombie, advancing the item chart]]
*The optimal frame to jump into gate is the one shown in the video, where Simon turns around for a very brief moment before going into the castle.
*Aim to get the Stopwatch off the first zombie. Break the first candle to get the whip upgrade, then jump and whip the zombie on landing. Whipping to get the Stopwatch is a 1-frame window.
**Pay attention if there's two or more zombies at the start, as the additional zombie will also generate a Money Bag if the Stopwatch drops and it'll advance the item chart to Slot 2(this would be the Holy Water but it gets turned into a money bag due to the Important Item Rule). This needs to be taken into consideration later for a more optimal Level 3. (possibly put a gif of this happening here)
*If you successfully got the stopwatch already, go through the second wave of zombies as shown in the video to make it less likely to collect additional item drops (possibly add picture with visual cue for first jump)
=== Alternate Watch Manip Strats ===
=== TAS Framerule ===
=== Easier Bat Boost ===
<span style="color:#00FF00">Recommended to newcomers</span><br />
*Kmac buffer, don't retry pixel if watch manipulation failed.
=== Backups ===
==== Manual Bat Boost ====
*(Waiting at the ledge)
*Mainly to be used as a backup if the Bat Boost failed.
=== Simple Stopwatch kill ===
<span style="color:#00FF00">Should this be recommended to newcomers or should this be categorized as an alternative strat/backup?</span><br />
*Boss's pattern is dependent on how many frames have elapsed since the start of the screen.
*Get potion, clunk off the ledge.
=== Simple Crit ===
<span style="color:#00FF00">This could be recommended to newcomers alternatively</span><br />
*Boss's pattern is dependent on how many frames have elapsed since the start of the screen.
*Clunk, get consistent pattern.
*Boss's pattern is dependent on how many frames have elapsed since the start of the screen.
*Whip cancel landing off ledge, possibly skip potion.
{{#ev:youtube|7ySRArdJeTA|450}}
(LInk to video of 3-frame pattern)
*Slower, but but acceptable. Explanation.
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(Link to video of 2-frame pattern)
*Explanation
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(Link to video of 1-frame pattern)
*Explanation
{{#ev:youtube|xDmQgvKuzIo|550450}}
(Link to video of 0-frame pattern (TASCrit))
*Explanation, point out that this is best pattern
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(Link to video of clunk (Also TASCrit))
*Just to point out that a clunk gives you TASCrit)
*Take the boost, jump clunk.
==== Late jump on TASCrit ====
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(Link to video)
*Explanation
==== Axe strats ====
*Recommended to be used as a backup if the stopwatch manipulation failed in stage 02, though it can be used in alternative to the stopwatch kill if really struggling with the up+B press.
**Keep in mind that not having the stopwatch for level 2 will make it slower and more difficult.