|Level sections||Stage 13, Stage 14, Stage 15|
|Previous level||Level 4|
|Next level||Level 6|
- 1 [Show/Hide] Stage 13
- 2 [Show/Hide] Stage 14
- 3 [Show/Hide] Stage 15
- 4 [Show/Hide] Scroll Glitch
- 5 [Show/Hide] Death Fight
[Show/Hide] Stage 13
Screen 13-1 Simple
Upon gaining control of Simon walk forward, jump and throw a water to land on the first flea man, continue forward and the second flea man should jump over Simon and jump into the holy water fire. Next you will have to react to first skeleton's action. He can might walk towards Simon and not attack, in which case you can jump and whip him - be aware this skeleton has a habit of dropping a sub weapon - luckily there is a backup holy water in the last candle on this lower level. The other pattern the skeleton may give you is to hang back and throw bones at Simon. You'll have to hesitate to dodge the bones and then jump and whip him.
Once you have the Skeleton taken care of you can use the flea man to boost up to the next platform - stand here for that boost:
The upper skeleton will have either jumped down onto the same platform as Simon and should be to your right, in which case you can jump to the next higher platform and proceed left. Otherwise if the skeleton is still to the left of Simon you will have to whip him.
Screen 13-1 BTP
For the Burn the Past Strat which manipulates the lower skeleton, start by walking forward and doing a falling whip to hit the first flea man and the candle. Then jump and whip the second flea man, this should result in the skeleton coming towards you and not most of the time not throwing any bones.
Fast Flea Man Boost
Instead of stopping (see above) and waiting for the flea man to come to Simon you can walk forward and get a faster boost like so:
Screen 13-1 Shemmy Boost
This was a faster flea man boost and manipulation that was being done pre-scroll glitch.
Once you go up the stairs, jump onto the platform and whip the lower skeleton, then wait for the upper skeleton to throw a bone, jump in the air and boost to the upper platform off of the bone. Whip that skeleton but beware this skeleton is very prone to being the correct pixel for a subweapn drop. Walk to your right and go down the stairs. If needed there is a breakable block here for a multiplier:
Once you come down the stairs, jump off of the platform and immediately jump over the red skeleton that will reassemble itself from the ground. Walking right, walk under the two flea men who will hop over Simon if you continue to hold right, and then jump and throw a holy water here:
This will hit the next red skeleton but also the flea men will follow Simon and get hit by the flames. Continue to the right and then jump and throw another holy water here:
Walk under the flea man who will jump into the holy water flames then stop and whip here to get the meat. Continue to the door.
13-2 Different Bones
You can read and respond to the skeletons and do faster boosts than the simple method.
[Show/Hide] Stage 14
Stage 14 - Standard
After walking through the door, walk to the right while watching the top axe knight - once he changes direction whip once that will trigger the hunchback to come towards you. You then boost off of the hunchback to the first platform. Turn, walk to the left and jump to the next platform. Simon will still be invincible - walk through the axe and the knight to proceed up the stairs.
Continue up the next set of stairs, turn to the left and jump over the red skeleton coming towards Simon. Continue left and jump over the next red skeleton and go down the next stairs.
When you reach the right edge of the pillar in the background jump and throw a holy water at the axe knight.
Jump immediately again and throw another water this should take care of the red skeleton. Before the platform for the next set of stairs grab the big heart in the candle and proceed up the stairs. At the top of the stairs jump and throw a water at the axe knight:
Proceed down the stairs and head to the door to 15.
[Show/Hide] Stage 15
Stage 15 Standard
After the door closes start walking to the left, the bone pillar will fire two fireballs your direction. Once you just past the first candle you jump and throw a holy water (which will land on the bone pillar) and then jump again over the second fireball. Once past the pillar jump and throw a holy water at the base of the stairs to take care of the red skeleton.
Walk up the stairs until Simon's knee almost touches the bone pillar and throw a holy water while holding up. Simon should throw the water and pass through the pillar. Your other options are to take the damage (if you have the health) or to whip down the pillar.
Walking to the right you'll encounter two red skeletons, whip or jump over them, if you need health there is meat in the walk after the stairs to the next screen.
The hallway before death is one of the hardest in the game without holy water but with the water there is a pattern of moving to left and then jumping and throwing the water so it lands on the axe knights, stunning them in place, allowing Simon to walk through them and also killing them. The only thing to worry about then is the medusa heads and as long and you keep moving right you should be able to jump over them without any issue.
Stage 15 Lag Reduction
An alternate strategy to take of the fireballs from the first bone pillar is to jump them both:
Stage 15-2 Death's Hallway
As long as you keep moving left the knights and medusa heads should line up so you can jump and throw a water here:
[Show/Hide] Scroll Glitch
The Scroll Glitches are a new strategy found August 15th 2020 by InfoManiac by alternating left and right inputs every other frame via TAS. This allowed the player to change the tiles loaded into the game scene, adding/removing blocks from the level. This strategy was then added to the Challenger TAS thought to be non-RTA viable. However, in early 2021 runner NatGoesFast accidentally pulled off a scroll glitch in stage 7 which caused the glitch to be re-examined with SBDWolf adding two scroll glitches via 2 frame turnarounds to the world record (as of this writing) and Shockra Tease adding it to his PB as well. Currently two runners are working on faster sets up (1 to 4 frame turn around set ups that are very fast) and adding in more of the glitches from the TAS. Currently (again of this writing) Jay_Cee and tr1sklion have pulled off glitches in stages 5, 6, 13, 14 (with 3 glitches on one screen), 15 and 17. This is a fast moving subject at the moment so below are the two glitches with their set ups that are in the current world record. Once full guides are available for the rest of the glitches they will be added here, until then tr1sklion, SBDWolf, Jay_Cee, Shockra Tease, 2snek are the runners I am currently aware of with a good understanding of the mechanics of the glitches.
SBDWolf talking about the scroll glitches
Here's Shockra Tease talking about both Scroll Glitches
Advanced Stage 14
Pixel notes for the Scroll Glitches
Start on 7A turn around, backwards jump and turnaround to land on A4 -> A1. The a 14 frame Walk to B0 then B0 2 frame turnaround AE. Then a 14 frame walk end on BC quick left turn around (between 2-5 frames?) and then walk right.
Stage 14 Start on 2FE then backwards jump and turn and land on 328. Whip turnaround 328 -> 326, then move to and do a whip turn around 334 -> 332.
[Show/Hide] Death Fight
Easy Death Fight
Walk to the center of the death platform and immediately turn back around, you want to line up with Simon's front foot off of the edge of the platform. Whip once for a buffer then throw a water onto the raised platform on the right. Death comes down jump and whip him once he is stun locked in the holy water flames. Once Simon lands throw another water then jump up and whip Death again. Repeat this until you've defeated Death. 6 hearts is the minimum to do it this way but you can use more by throwing waters instead of whipping.
6 Water Death Fight
This is basically the same as above but the difference is you throw a water on the way down from the jump, this allows you to jump right back up to whip again. This is a good way to learn the rhythm for the machine gun cookie monster fight.
5 Water Death Fight
Same start as the 6 water kill but after you've thrown the 5 water jump up onto the Death platform and whip 3 times quickly. If your whip rhythm is correct you will kill death prior to him being able to hit you.
4 Water Death Fight
Same start but different pattern. Throw a water, jump and whip, throw a water on the way down, jump and whip, as you land jump-whip again, coming down throw a water, jump-whip, throw water then jump onto the platform and whip death 3 times.
You can crit Death but usually the current routing does not have enough health to make it possible. This is the turn left Burn The Past OKC set up:
This is the short whip right turn crit:
Death Cross Kill Backup
IF you die at death you'll start at the door for stage 15 - there is a cross subweapon located in the candle under the stairs going to the upper level. Get this cross and start throwing it at as many enemies as possible, we're trying to get a double and triple shot before death. Grab the meat before going to the final hallway to death. The hallway strategy is keep throwing crosses/whipping the knights while trying to stay on the same plane so that you can jump over the medusa heads. This hallway without the water will require practice!