Difference between revisions of "Cv4/stageA"
From Castlevania Speedrunning
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− | + | {{Infobox level | |
− | + | | image = cv4stageA.jpg | |
− | + | | game = Super Castlevania IV | |
− | + | | level_name = Clock Tower | |
− | + | | level_sections = A-1, A-2 | |
− | + | | previous = [[cv4/stage9 | Stage 9]] | |
+ | | next = [[cv4/stageB | Stage B]] | ||
+ | }} | ||
+ | |||
+ | == General Stage Information == | ||
+ | |||
+ | *The biggest time loss/save comes from the Mummy whose spawns are random. The best outcome is a 1 cycle in which he would spawn from either the far left or far right of the screen. | ||
+ | **Each full cycle costs 1400 Frames (half a cycle or if you are one hit of are still a 700 frame time lose. So a good boss to invest some time) | ||
+ | |||
== Safe == | == Safe == | ||
+ | |||
+ | ==Optimal Strats== | ||
+ | |||
+ | |||
+ | ===Bad Gear Push Explained=== | ||
+ | {{#ev:youtube|vW_F6MbgUGk|560||}} | ||
+ | |||
+ | ===A Rushed explanation what you need to know for a early first Ring grab in the second climb A=== | ||
+ | {{#ev:youtube|2o8hn88uLCE|560||}} | ||
+ | |||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:560px"> | ||
+ | '''Stage A-1-3: Setup for 1st Ring Glitch (Ver. 1)''' | ||
+ | <div class="mw-collapsible-content">{{#ev:youtube|jt50Dx-Ffkw}} | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:560px"> | ||
+ | '''Stage A-1-3: Setup for 2nd Ring Glitch (Ver. 1)''' | ||
+ | <div class="mw-collapsible-content">{{#ev:youtube|EpGsSi8Z60E}} | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:560px"> | ||
+ | '''Stage A-1-3: Setup for 2nd Ring Glitch (Ver. 2)''' | ||
+ | <div class="mw-collapsible-content">{{#ev:youtube|6tb52-Zxl20|560}} | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | |||
+ | === 1 Cycle Mummy Strats === | ||
− | + | '''Left Side''' | |
− | + | {{#ev:youtube|p506WCnFoDw|560||}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Left Side | ||
− | |||
− | Right Side | + | '''Right Side''' |
− | + | {{#ev:youtube|kaXrguVkVYM|560||}} | |
− | Notes: | + | '''Notes:''' |
− | *For both of these videos, these are best scenarios. Mummy can give fireballs as an attack instead of bandage and positioning will have to change | + | *For both of these videos, these are best scenarios. Mummy can give fireballs as an attack instead of bandage and positioning will have to change. |
Revision as of 22:38, 18 May 2019
Game | Super Castlevania IV |
---|---|
Level sections | A-1, A-2 |
Level name | Clock Tower |
Previous level | Stage 9 |
Next level | Stage B |
Contents
General Stage Information
- The biggest time loss/save comes from the Mummy whose spawns are random. The best outcome is a 1 cycle in which he would spawn from either the far left or far right of the screen.
- Each full cycle costs 1400 Frames (half a cycle or if you are one hit of are still a 700 frame time lose. So a good boss to invest some time)
Safe
Optimal Strats
Bad Gear Push Explained
A Rushed explanation what you need to know for a early first Ring grab in the second climb A
Stage A-1-3: Setup for 1st Ring Glitch (Ver. 1)
Stage A-1-3: Setup for 2nd Ring Glitch (Ver. 1)
Stage A-1-3: Setup for 2nd Ring Glitch (Ver. 2)
1 Cycle Mummy Strats
Left Side
Right Side
Notes:
- For both of these videos, these are best scenarios. Mummy can give fireballs as an attack instead of bandage and positioning will have to change.