Difference between revisions of "Cv4/stage2"

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(Safe Route)
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*At 1:10 the frogs in this section will always have different jump patterns and can either do small hops or long jumps forward. A well timed cross and potential backup whip as seen in the video can help to get rid of them quickly before they become a problem
 
*At 1:10 the frogs in this section will always have different jump patterns and can either do small hops or long jumps forward. A well timed cross and potential backup whip as seen in the video can help to get rid of them quickly before they become a problem
 
*At 1:20 In case you really need it there is a big wall meat for health refill hidden in the wall next right side of the candle on the bottom.
 
*At 1:20 In case you really need it there is a big wall meat for health refill hidden in the wall next right side of the candle on the bottom.
*At 1: The water here works in both directions. You want to make sure to go with the flow to get the best momentum. In other words: Keep walking while the water goes right way and reduce Simon’s time on the ground while its going backwards (by jumping)
+
*At 1:56 The water here works in both directions. You want to make sure to go with the flow to get the best momentum. In other words: Keep walking while the water goes right way and reduce Simon’s time on the ground while its going backwards (by jumping).
  
 
== Optimal Route ==
 
== Optimal Route ==
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{{#ev:youtube|FzppW-hQ_0Q|560}}
 
{{#ev:youtube|FzppW-hQ_0Q|560}}
 
'''Notes'''
 
'''Notes'''
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*It is important to note that your hearts will carry over into stage 3 and should always leave with 1 heart.
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:770px">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:770px">

Revision as of 03:52, 29 July 2022

Level Details
Game Super Castlevania IV
Level sections 2-1, 2-2, 2-3
Level name Forest River
Previous level Stage 1
Next level Stage 3


Safe Route

Notes

  • This route showcases a safe way to get through the stage without any extra boosts. It is intended for those who want to achieve sub 40 minutes.
  • The hands that spawn from the ground in the beginning of 2-1 are RNG dependent. To get rid of potential spawns you want to jump and throw a cross low enough to hit the hands when they spawn. The video above shows an example of spots that are good to do this jump/low cross combo
  • At 1:10 the frogs in this section will always have different jump patterns and can either do small hops or long jumps forward. A well timed cross and potential backup whip as seen in the video can help to get rid of them quickly before they become a problem
  • At 1:20 In case you really need it there is a big wall meat for health refill hidden in the wall next right side of the candle on the bottom.
  • At 1:56 The water here works in both directions. You want to make sure to go with the flow to get the best momentum. In other words: Keep walking while the water goes right way and reduce Simon’s time on the ground while its going backwards (by jumping).

Optimal Route

Notes

  • It is important to note that your hearts will carry over into stage 3 and should always leave with 1 heart.

2-1 Armadillo Kill

Stage 2 Jay Cee Armadillo Kills.jpg
Notes: Jay_Cee's Armadillo Kill

Boss: Medusa