Difference between revisions of "Cv4/stage1"

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(Pixels to jump into transition)
(1-3 Medusa Boosts)
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=== 1-3 Medusa Boosts ===
 
=== 1-3 Medusa Boosts ===
  
[[File:Stage 1 1st Medusa Head Boost.jpg]] [[File:Stage 1 2nd Medusa Head Boost.jpg]]
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[[File:Stage 1 1st Medusa Head Boost.jpg | 520px]] [[File:Stage 1 2nd Medusa Head Boost.jpg | 520px]]
  
 
== Alternative Optimal Strategies ==
 
== Alternative Optimal Strategies ==

Revision as of 16:24, 28 March 2021

Level Details
Game Super Castlevania IV
Level sections 1-1, 1-2, 1-3
Level name Horse Stables
Previous level None
Next level Stage 2

Safe Route

A basic overview of the level if you're starting out with the game or want to know safer methods to finish the level.

Safe Strat 1-1 Video by JustDefend

Safe Strat 1-2 Video by JustDefend

Safe Strat 1-3 Video by JustDefend

Optimal Route

Top Splits and Time Saves comparison

Videos get outdated quick. Sometimes there are some top routes. This is why we referee to gold splits instead.

1-2 Ring Wall Clip Tutorials

1-2 Clip Tutorial (Joe)

Notes:

  • 2 frame window (saves ~0.6sec)

1-2 Clip Tutorial (Hanage)

1-2 Clip Tutorial minimal input (bogaabogaa)

1-2 Wall Clip Tutorial (by jay_cee)

Pixels To Jump Into Transition

WallClipTPpixel1.jpg WallClipTPpixel2.jpg WallClipTPpixel3.jpg WallClipTPpixel4.jpg

Notes:

  • These are the 4 pixels where Simon can jump into the screen transition.
  • This is only relevant when performing the wall clip.

1-3 Medusa Boosts

Stage 1 1st Medusa Head Boost.jpg Stage 1 2nd Medusa Head Boost.jpg

Alternative Optimal Strategies

1-2 Ring-Room Full-Halfie

1-2 Ring Room Zip

Notes:

  • 2 frame window. Much more difficult than wall clip, since you have to adjust during the swing to get the correct angle.

Stage 1 Route Improvement

Notes:

  • This showcases an alternative bat strat