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Cv4/RamRomMap

820 bytes added, 15:58, 23 June 2019
RamMap
| Player Invulnerable Counter
|-
| $7e:000000be
| 2 byte
| Mirror?| Button Map Jump|-| $7e:00c0| 2 byte| Mirror?| Button Map Whip|-| $7e:00c2| 2 byte| Mirror??| Button Map Sub|-| $7e:00e6| 6 byte| State| Random Number|-| $7e:0200| 2 byte| Whip0| assembly|-| $7e:0208| 2 byte| Whip0| xPosSub|-| $7e:020a| 2 byte| Whip0| xPos|-| $7e:020c| 2 byte| Whip0| yPosSub|-| $7e:020e| 2 byte| Whip0| yPos|-| $7e:0210| 2 byte| Whip0| ID|-| $7e:0208| 2 byte| Whip0| state|-| $7e:0218| 4 byte| Whip0| xspdSub|-| $7e:021a| 4 byte| Whip0| xspd|-| $7e:021c| 4 byte| Whip0| yspdSub|-| $7e:021e| 4 byte| Whip0| yspd|-| $7e:0240| 2 byte| Whip1| This will be the same 0x20 byte table as with whip 0. It will continue till Whip 8. This table will go till 7e:043f contines 240 byte.|-| $7e:0440| 2 byte| Sub0| Subweapon assembly  
|}
===info===

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