534
edits
Changes
→RamMap
<!--> Emty Row
|-
| $7e:0000
| 2 byte
| ??
| ??
</!-->
==RamMap==
{| class="wikitable"
! Description
|-
| $007e:0000| 16 byte| Misc| Scratch RAM, is and can be used for a big number of purposes. The general purpose is temporarily preserving a value for later use in a routine.|-| $7e:0010| 3 byte| ??| ??|-| $7e:001C| 2 byte| Camera| bg0CamXPos|-| $7e:001e| 2 byte| Camera| bg0CamYPos|-| $7e:0020| 2byte| Button| Button Press| Flag-| $7e:0032| 2 byte| Menue| Menue State|-| $7e:003A| 2 byte| Ctr| True Frame Counter|-| $7e:003e| 2 byte| Ctr| blk Fade Counter|-| $7e:0040| 2 byte| Ctr| wht Fade Counter|-| $7e:0042| 2 byte
| ??
| Current Windows Effect
|-
| $547e:0044| 2 byte| ??| Current Transparent Effect|-| $7e:0046| 2 byte| ??| Current Mode7 Mode|-| $7e:0048| 2 byte| ??| CGRamPtr Palettes|-| $7e:0054| 1 byte| ??| activeSFXRedlPtr|-| $7e:0078| 2 byte| Ctr| Effect Frame Counter|-| $7e:0086| 2 byte| State| Current Level Number|-| $7e:0088| 2 byte| State| Current Level Mode|-| $7e:0008E| 2 byte| State| Subweapon|-| $7e:0090| 2 byte| State| Subweapon Multiplayer|-| $7e:0092| 2 byte| State| Whip Type|-| $7e:00a0| 2 byte| Pos| Camera Lock Left|-| $7e:00a2| 2 byte| Pos| Camera Lock Right|-| $7e:00a4| 2 byte| Pos| Camera Lock Top|-| $7e:00a6| 2 byte| Pos| Camera Lock Bottom|-| $7e:00a8| 2 byte| State| Background 1Scroll x Speed|-| $7e:00aa| 2 byte| State| Background 1 Scroll y Speed|-| $7e:00bc| 2 byte| Ctr| Player Invulnerable Counter|-| $7e:0000| 2 byte| ??
| ??
|}
===info===
==RomMap==