Cv3/rammap

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Revision as of 07:46, 11 June 2019 by ScarletSpiderDave (talk | contribs) (Started ram map for USA version with my own information)
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Castlevania III - Dracula's Curse (USA)

$0018 mode (07=debug)

$002b paused if 01

$0032 stage A (Level) $0033 stage B (Section) $0034 Stage C (Screen) $0035 lives $0036 points 0000xx $0037 points 00xx00 $0038 points xx0000 $0039 character 1 (ff=empty 00=Trevor 01=Sypha 02=Grant 03=Alucard) $003a character 2 (ff=empty 00=Trevor 01=Sypha 02=Grant 03=Alucard) $003b character index (00 or 01) $003c life $003d enemy life

$007e time 00xx $007f time xx00

$006b debug cursor value

$0084 hearts $0085 sp weapon (Trevor) $0086 sp weapon (Helper) $0087 Double/Triple value (Trevor) $0088 Double/Triple value (helper) $0089 02=refreshes screen somehow? used in paralax i think

$008e whip power up level (Trevor) $008f whip power up level (Helper)

$00bf setting to 0x80 freezes stuff (preparation for death I think)

$07f6 01=expert mode

$07f8 - $07ff Player name

Castlevania III RAM and ROM offsets (mostly Akumajou Densetsu (J))

http://gmvania.blogspot.com/2012/08/bookmark-this-blog-entry-last-update.html

Debugger File Bookmarks

work in progress