Changes

Jump to: navigation, search

Cv3/rammap

2,750 bytes added, 23:19, 29 June 2019
no edit summary
'''[[cv3/hacking| previes previous page]]''' == Castlevania III - Dracula's Curse (USA) ==  <!--> Emty Row|-| $0000| 1 byte| ??| ??</!-->  {| class="wikitable"|-! Address! Leangth! Type! Description|-| $001a| 1 byte| RNG| Random line. This is incremented by 1 every step. It's used for randomization purposes and results in a linear pattern whereby a function X will return the same result X[n] steps later and X[n+1] will always be the same when n is a linear function. Of course, making n a non-linear function will yield results closer to what one would consider "random".|-| $0018| 1 byte| State| mode (07=debug)|-| $001f| 2 byte| RNG| Random bump. While $001B is used most for random actions, this will vary things up a bit. This gets incremented and then $001B is added to it. This is done repeatedly between iterations. Basically, in GM terms, thisi is run between the last Draw event and the first Begin Step event.||-| $0032| 1 byte| State| Stage|-| $0033| 1 byte| State| Block|-| $0034| 1 byte| State| SubRom|-| $0034| 1 byte| Ctr| Lives|-| $0036| 3 byte| Ctr| Points will start with low byte. ($0036 0000xx. $0037 00xx00. $0038 xx0000)|-| $0039| 1 byte| Indicator| Player Always 00 (But could be someone else in theory)|-| $003a| 1 byte| Indicator| Partner (ff=empty 00=Trevor 01=Sypha 02=Grant 03=Alucard)|-| $003b| 1 byte| Flag| Character Index?? SubweaponObj??|-| $003c| 1 byte| Ctr| Health Player|-| $003d| 1 byte| Ctr| Health Boss|-| $003e| 1 byte| ??| ??|-| $003f| 4 byte| Bank| CHR Bank ??|-| $0044| 2 byte| Bank| CHR Bank ??|-| $004b| 4 byte| Bank| CHR Bank (switchable without crashing)??|-| $003f| 4 byte| Bank| CHR Bank ??|}    for a simple way to write it down<div style="white-space: pre-wrap">===SpiderDavesMap===  $0018 mode (07=debug) $002b paused if 01 $0032 stage A (Level)$0033 stage B (Section)$0034 Stage C (Screen)$0035 lives$0036 points 0000xx$0037 points 00xx00$0038 points xx0000$0039 character 1 (ff=empty 00=Trevor 01=Sypha 02=Grant 03=Alucard)$003a character 2 (ff=empty 00=Trevor 01=Sypha 02=Grant 03=Alucard)$003b character index (00 or 01)$003c life$003d enemy life $007e time 00xx$007f time xx00 $006b debug cursor value $0084 hearts$0085 sp weapon (Trevor)$0086 sp weapon (Helper)$0087 Double/Triple value (Trevor)$0088 Double/Triple value (helper)$0089 02=refreshes screen somehow? used in paralax i think $008e whip power up level (Trevor)$008f whip power up level (Helper) $00bf setting to 0x80 freezes stuff (preparation for death I think) $07f6 01=expert mode $07f8 - $07ff Player name</div>
== Castlevania III RAM and ROM offsets (mostly Akumajou Densetsu (J)) ==
work in progress
 
==Info==
 
===Table Files for editing text in game===
https://datacrystal.romhacking.net/wiki/Castlevania_III:TBL

Navigation menu