Difference between revisions of "Cv1/level4"

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(Created page with "== Cave Skip == Tutorial by 2snek {{#ev:youtube|eA8cERKiVVQ|560}}")
 
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{{Infobox level
 +
| image = cv1level3.png
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| game = Castlevania
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| level_name = 4
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| level_sections = Stage 10, Stage 11, Stage 12
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| previous = [[cv1/level3 | Level 3]]
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| next = [[cv1/level5 | Level 5]]
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}}
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== <span class="mw-customtoggle-0" style="font-size:large; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/Hide]</span></span> Stage 10 ==
 +
<div  id="mw-customcollapsible-0" class="mw-collapsible mw-collapsed">
 +
=== Cave Skip ===
 +
==== Long Whip pickup ====
 +
<span style="color:#00FF00">Recommended to newcomers</span><br />
 +
(Video link)
 +
==== No Long Whip pickup (Faster, more difficult) ====
 +
(Video link)<br \>
 +
'''It might be a good idea to have the two videos above show footage of different frames (so the long whip one showing frame 1 and the short whip one showing frame 2)'''
 +
*Aim for 2-frame window, pause buffer if off, refer to backups section
 +
*Explain top of screen movement
 +
*Explain optimal jump off of moving platform
 +
*If wanting to get long whip, grab big hearts for 8+ hearts, then grab long whip off last candle in stage
 +
*If not, aim to exit the moving platform with less than 8 hearts so that the bat at the end may never drop the long whip
 +
*If missed cave skip, refer to backups
 +
 +
=== Cave Skip Setup on Additional Frames ===
 +
==== Frames 3 & 4 ====
 +
(Video link)
 +
*A little harder, but avoid a pause buffer
 +
*Explain movements, show pictures of frames it works on
 +
 +
==== Frames 5 & 6 ====
 +
(Video link)
 +
*Same movements of frames 1 & 2, show pictures
 +
 +
==== Frame 7 ====
 +
(Video link)
 +
*Same movements of Frames 3 & 4, more lenient, show pictures
 +
 +
==== Frames -1 and -2 ====
 +
(Video link)
 +
*The chain jumps technically work on these two earlier frames as well, though it's not recommended as it's really tight, it's recommended to pause buffer instead. Document anyway, show pictures of working frames.
 +
 +
=== Backups ===
 +
==== Wrong Frame Pause Buffer ====
 +
(Video link)
 +
==== Long Whip Cave Skip ====
 +
(Video link)
 +
*How to do the cave skip with the long whip
 +
==== Missed Cave Skip ====
 +
(Video Link)
 +
 +
</div>
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== <span class="mw-customtoggle-1" style="font-size:large; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/Hide]</span></span> Stage 11 ==
 +
<div  id="mw-customcollapsible-1" class="mw-collapsible mw-collapsed">
 +
=== Long Whip Fleamen Alley ===
 +
<span style="color:#00FF00">Recommended to newcomers</span><br />
 +
(Video link)
 +
*Explanation
 +
*Fill this sction up with visual cues
 +
 +
=== Short Whip Fleamen Alley ===
 +
(Video link)
 +
*Explanation, get visual cues, blah blah
 +
 +
=== 1-Heart Short Whip Fleaman Alley ===
 +
(Video link)
 +
*Only 1 heart is used throughout this screen, plus the additional one on the bone dragon for the double shot. The goal is to preserve 2 hearts for frank so that the potentially lag-inducing big candle in stage 12 doesn't have to be broken.
 +
*Also refer to this if you need to save up on hearts. If you have an excess, use more holy waters throughout this screen, refer to the section above.<br \>
 +
'''Possibly show some alternate ways of hitting fleamen'''
 +
</div>
 +
== <span class="mw-customtoggle-2" style="font-size:large; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/Hide]</span></span> Stage 12 ==
 +
<div  id="mw-customcollapsible-2" class="mw-collapsible mw-collapsed">
 +
=== Simple ===
 +
<span style="color:#00FF00">Recommended to newcomers</span><br />
 +
(Video link)
 +
*Standing whip buffer for bone dragon
 +
 +
=== Optimal ===
 +
(Video link)
 +
*Show both ways in the video, the while falling whip and the pause buffer. Both are fine, it boils down to preference, although with the pause buffer you risk adding an extra tick on the IGT after the orb grab, in certain scenarios.
 +
*Point out that the big candle should be skipped optimally as it can cause lag (show the heart being grabbed with the pause buffer clip, it being ignored and already having 2 hearts with the landing whip clip)
 +
 +
=== Backups ===
 +
==== Death Recovery ====
 +
(Video link)
 +
*Smooth way of recovering from death and picking up the dagger
 +
</div>
 +
== <span class="mw-customtoggle-3" style="font-size:large; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/Hide]</span></span> Igor and Frankenstein's Monster ==
 +
<div  id="mw-customcollapsible-3" class="mw-collapsible mw-collapsed">
 +
=== Simple ===
 +
<span style="color:#00FF00">Recommended to newcomers</span><br />
 +
(Video link)
 +
*Explanation, standard holy water fight
 +
*Orb grab info, mimic level 1 info
 +
 +
=== Crit ===
 +
(Video link)
 +
*Explanation of setup, provide pictures with pixel information, video should show a few timings (or maybe there should be separate videos)
 +
 +
=== Backups ===
 +
==== Axe fight ====
 +
(Video link)
 +
==== Dagger fight ====
 +
(Video link)
 +
</div>
 +
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:560px">
 +
'''Will delete this collapsible once this page is fully done, this video is in the tutorials page anyway'''
 +
<div class="mw-collapsible-content">
 
== Cave Skip ==
 
== Cave Skip ==
 
Tutorial by 2snek
 
Tutorial by 2snek
 
{{#ev:youtube|eA8cERKiVVQ|560}}
 
{{#ev:youtube|eA8cERKiVVQ|560}}
 +
</div>
 +
</div>

Revision as of 22:43, 7 May 2021

Level Details
Game Castlevania
Level sections Stage 10, Stage 11, Stage 12
Level name 4
Previous level Level 3
Next level Level 5

[Show/Hide] Stage 10

Cave Skip

Long Whip pickup

Recommended to newcomers
(Video link)

No Long Whip pickup (Faster, more difficult)

(Video link)
It might be a good idea to have the two videos above show footage of different frames (so the long whip one showing frame 1 and the short whip one showing frame 2)

  • Aim for 2-frame window, pause buffer if off, refer to backups section
  • Explain top of screen movement
  • Explain optimal jump off of moving platform
  • If wanting to get long whip, grab big hearts for 8+ hearts, then grab long whip off last candle in stage
  • If not, aim to exit the moving platform with less than 8 hearts so that the bat at the end may never drop the long whip
  • If missed cave skip, refer to backups

Cave Skip Setup on Additional Frames

Frames 3 & 4

(Video link)

  • A little harder, but avoid a pause buffer
  • Explain movements, show pictures of frames it works on

Frames 5 & 6

(Video link)

  • Same movements of frames 1 & 2, show pictures

Frame 7

(Video link)

  • Same movements of Frames 3 & 4, more lenient, show pictures

Frames -1 and -2

(Video link)

  • The chain jumps technically work on these two earlier frames as well, though it's not recommended as it's really tight, it's recommended to pause buffer instead. Document anyway, show pictures of working frames.

Backups

Wrong Frame Pause Buffer

(Video link)

Long Whip Cave Skip

(Video link)

  • How to do the cave skip with the long whip

Missed Cave Skip

(Video Link)

[Show/Hide] Stage 11

Long Whip Fleamen Alley

Recommended to newcomers
(Video link)

  • Explanation
  • Fill this sction up with visual cues

Short Whip Fleamen Alley

(Video link)

  • Explanation, get visual cues, blah blah

1-Heart Short Whip Fleaman Alley

(Video link)

  • Only 1 heart is used throughout this screen, plus the additional one on the bone dragon for the double shot. The goal is to preserve 2 hearts for frank so that the potentially lag-inducing big candle in stage 12 doesn't have to be broken.
  • Also refer to this if you need to save up on hearts. If you have an excess, use more holy waters throughout this screen, refer to the section above.

Possibly show some alternate ways of hitting fleamen

[Show/Hide] Stage 12

Simple

Recommended to newcomers
(Video link)

  • Standing whip buffer for bone dragon

Optimal

(Video link)

  • Show both ways in the video, the while falling whip and the pause buffer. Both are fine, it boils down to preference, although with the pause buffer you risk adding an extra tick on the IGT after the orb grab, in certain scenarios.
  • Point out that the big candle should be skipped optimally as it can cause lag (show the heart being grabbed with the pause buffer clip, it being ignored and already having 2 hearts with the landing whip clip)

Backups

Death Recovery

(Video link)

  • Smooth way of recovering from death and picking up the dagger

[Show/Hide] Igor and Frankenstein's Monster

Simple

Recommended to newcomers
(Video link)

  • Explanation, standard holy water fight
  • Orb grab info, mimic level 1 info

Crit

(Video link)

  • Explanation of setup, provide pictures with pixel information, video should show a few timings (or maybe there should be separate videos)

Backups

Axe fight

(Video link)

Dagger fight

(Video link)

Will delete this collapsible once this page is fully done, this video is in the tutorials page anyway

Cave Skip

Tutorial by 2snek