Cv4/stage3

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Revision as of 04:47, 28 August 2022 by Bogaabogaa (talk | contribs) (Optimal Route)
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Level Details
Game Super Castlevania IV
Level sections 3-1, 3-2, 3-3
Level name Cave/Submerged City
Previous level Stage 2
Next level Stage 4

Safe Route

Optimal Route

Notes:

  • This stage uses the Ring Glitch
  • Section 3-1 is known to be heavy on RNG due to the Mudmen patterns, you will have to adjust your strategies here depending on pattern and how much damage you've taken.
  • At 0:56 you can opt out of the fuzz ball strat by just waiting to damage boost into it.
  • At 2:18 you can opt out of the ring strat but is 17 frames slower Compare Video

Tutorials

3-1 Mudmen RNG

3-1 1st Mudmen Bad RNG.jpg

Notes:

  • Whip down at the Mudmen a later than usual. This will ensure that even with the worst pattern (where the Mudmen hugs the corner), Simon will not take damage.

3-2 Fireball Boost

Stage 3-2 Fireball Boost Setup.jpg

3-3 Eyeball Boost

Final damage boost through SwordSkeleton

There is a possible bad pattern that will always kill you: https://clips.twitch.tv/PerfectArbitraryJellyfishBibleThump?tt_medium=clips_api&tt_content=url

Here is a alternative for that pattern: https://clips.twitch.tv/TangentialGloriousKuduMcaT?tt_medium=clips_api&tt_content=url

3-3 Fast Bone Dragon Kill

Note:

  • Very hard strat to nail. Executing a whip cross is a one frame trick and on top you do whip cancel to be able to jump faster.

3-3 Climb

3-3 Boss Alternative

3-3 2nd Eyeball Damage Boost

3-3 2nd Eyeball Damage Boost (additional set-up)

Boss

Save Strat

Notes:

  • A safe way to handle the 3-3 boss.

Strat Comparisons and Alternatives

Ring Glitch Time Save Comparisons

Notes:

  • Time saving options for the 3-2 Waterfall Climb.


Dragon Boost Damage Boost Time Save

Notes:

  • Time save comparison for the 3-3 Bone Dragon Damage Boost.


Dragon Boost Damage Boost into Ring Glitch

Notes:

  • Demonstrates time save potential for performing the last Bone Dragon Boost.


Ring snap (17Frames)