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Castlevania Speedrunning β

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Cv4/tricks

No change in size, 03:14, 30 March 2022
Stairs and Stair Boss
Every 8th pixel you can fall through if you jump toward the stairs. Tiles are square of 8*8 pixels. You can see the gap on this example very good.
 
It will also give you a idea on what pixels you have to watch out for. The jump close to the stair is a crouch since otherwise Simon will automatically lock to them.
You only lock automatically to stairs when they are on a edge so you can not simply walk off.
It will replace the frames where Simon has the legs close together when standing on a ledge.
Also jumping a few pixels after where you usually lock to them will result in getting higher up on the stair.
[[File:StairBoss.gif | 200px]] [[File:TileGrid.png|150px]]
'''Notes'''<br/>
*Video explanation of the stair boss and what to look out for.
 
It will also give you a idea on what pixels you have to watch out for. The jump close to the stair is a crouch since otherwise Simon will automatically lock to them.
You only lock automatically to stairs when they are on a edge so you can not simply walk off.
It will replace the frames where Simon has the legs close together when standing on a ledge.
Also jumping a few pixels after where you usually lock to them will result in getting higher up on the stair.
== Candle Cancel ==