Game | Castlevania |
---|---|
Level sections | Stage 16, Stage 17 |
Level name | 6 |
Previous level | Level 5 |
Next level | Dracula |
Contents
[Show/Hide] Stage 16
Bat Bridge
For the Bat Bridge (stage 16) it is very important that you do not lose any frames at the start of the stage, this will ensure you get a consistent bat pattern so hold left before you gain control of Simon. Here's the pixels I am jumping from to get the pattern you see in the video above is:
Bat 1: jump and whip the first bat and then move under it (or you can just walk under it)
Bat 2: jump into the platform close to it and take two steps then jump, the bat should fly underneath you
Bat 3: on the approach to the third bat's platform jump and throw a holy water to get the stop watch which we'll use in the next stage, walk under the bat
Bat 4: jump onto the platform close to the bat and after a step jump again the bat should fly underneath you
Bat 5: jump and whip this bat (note: this bat is named Dave, Dave likes to be a troll sometimes)
Also worth noting the feet of Simon do not have a hit box, so if your timing of the jumps results in any goofy fireball patterns keep that in mind and do not panic as some fireballs will go through the feet of Simon.
[Show/Hide] Stage 17
Clock Tower
Upon entering keep holding left and jump down to the lower platform, the skeleton will throw a bone in the air and you want to line up just slightly right of the center of the platform above your head. Jump up and damage boost to the platform:
Proceed up the stairs and hold right so that the lower skeleton throws a bone (or many depending on your luck) and jumps towards Simon. Once the skeleton starts his jump move to the left to set up for a damage boost jumping into him, there's a slower safe one:
And the more optimal one but you can miss the boost and die: