Difference between revisions of "Cv4/stage3splits"
From Castlevania Speedrunning
Bogaabogaa (talk | contribs) (→Top/Gold Splits by Streamer) |
Bogaabogaa (talk | contribs) |
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* Ring snap (17Frames) | * Ring snap (17Frames) | ||
{{#ev:youtube|7tL0eFJCaK0|560||}} | {{#ev:youtube|7tL0eFJCaK0|560||}} | ||
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+ | == Final damage boost through SwordSkeleton == | ||
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+ | There is a possible bad pattern that will always kill you: https://clips.twitch.tv/PerfectArbitraryJellyfishBibleThump?tt_medium=clips_api&tt_content=url | ||
+ | Here is a alternative for that pattern: https://clips.twitch.tv/TangentialGloriousKuduMcaT?tt_medium=clips_api&tt_content=url |
Revision as of 18:37, 6 August 2019
Game | Super Castlevania IV |
---|---|
Level sections | 3-1, 3-2, 3-3 |
Level name | Cave/Submerged City |
Previous level | Stage 2 |
Next level | Stage 4 |
Top/Gold Splits by Streamer
Note: Try to order splits by time (in game timer is mot accurate but a start. Frame count would be the best)
- TopTherorySplit?
PB Stage 3 Timer 499 Video by Furious Paul
Notes:
- This stage uses the Ring Glitch
- Section 3-1 is known to be heavy on RNG due to the Mudmen patterns, you will have to adjust your strategies here depending on pattern and how much damage you've taken.
- At 0:54 you can opt out of the fuzz ball strat by just waiting to damage boost into it.
- At 2:12 you can opt out of the ring strat but is 17 frames slower Compare Video
- Joe?
- Twocat?
PB Stage 3 Time 490 by bogaabogaa
Note: IF YOU NEED ANY
- ...hdot12?
Strat compare and how much frames they save
note: try to order videos how they appear in the stage.
- Ring snap (17Frames)
Final damage boost through SwordSkeleton
There is a possible bad pattern that will always kill you: https://clips.twitch.tv/PerfectArbitraryJellyfishBibleThump?tt_medium=clips_api&tt_content=url Here is a alternative for that pattern: https://clips.twitch.tv/TangentialGloriousKuduMcaT?tt_medium=clips_api&tt_content=url