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SOTN/Maria

277 bytes removed, 09:26, 16 June 2018
Special Moves
|style="background-color:#252525;"|60
|style="background-color:#252525;"|0
|style="background-color:#252525;"|Ignores airslash motion inputs for 18 frames. Can be chained when airborne. Can jump in a 6 frame window after an airslash.
|}
|style="background-color:#252525;"|46
|style="background-color:#252525;"|0
|style="background-color:#252525;"|Cannot execute special moves for 4 frames after ceiling bonk. Up input can be a diagonal when airborne.
|}
|style="background-color:#252525;"|46
|style="background-color:#252525;"|0
|style="background-color:#252525;"|Can be chain-canceled into itself after 14 frames.
|}
204
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