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SOTN/Maria

2,903 bytes added, 09:23, 16 June 2018
Created page with "{| class="infobox" !colspan="2" style="text-align: center;"|'''''Maria Renard''''' |- !colspan="2"|180px |- |'''platforms''' |Sega Saturn |- |rowspan="2..."
{| class="infobox"
!colspan="2" style="text-align: center;"|'''''Maria Renard'''''
|-
!colspan="2"|[[file:sotnMaria.jpg|180px]]
|-
|'''platforms'''
|Sega Saturn
|-
|rowspan="2"|'''categories'''
|Any%
|-
|All Bosses
|}

Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance.


== Character Information ==

== Special Moves ==
{| class="wikitable"
!width="140"|Move
!width="340"|Input
!Damage
!Total frames
!Invincible frames
!Notes
|-
|style="background-color:#252525;"|Front Kick
|style="background-color:#252525;"|[[file:SotnArrowR.png]][[file:SotnArrowR.png]]+ <span style="
color: white;
font-weight: bold;
font-size: 20px;
text-shadow:
-1px -1px 0 #000,
1px -1px 0 #000,
-1px 1px 0 #000,
1px 1px 0 #000; ">KICK</span>
|style="background-color:#252525;"|45
|style="background-color:#252525;"|60
|style="background-color:#252525;"|0
|style="background-color:#252525;"|Ignores airslash motion inputs for 18 frames. Can be chained when airborne. Can jump in a 6 frame window after an airslash.
|}

{| class="wikitable"
!width="140"|Move
!width="340"|Input
!Damage
!Total frames
!Invincible frames
!Notes
|-
|style="background-color:#252525;"|Uppercut
|style="background-color:#252525;"|[[file:SotnArrowD.png]][[file:SotnArrowU.png]] + <span style="
color: white;
font-weight: bold;
font-size: 20px;
text-shadow:
-1px -1px 0 #000,
1px -1px 0 #000,
-1px 1px 0 #000,
1px 1px 0 #000; ">JMP</span>
|style="background-color:#252525;"|80
|style="background-color:#252525;"|46
|style="background-color:#252525;"|0
|style="background-color:#252525;"|Cannot execute special moves for 4 frames after ceiling bonk. Up input can be a diagonal when airborne.
|}

{| class="wikitable"
!width="140"|Move
!width="340"|Input
!Damage
!Total frames
!Invincible frames
!Notes
|-
|style="background-color:#252525;"|Slide
|style="background-color:#252525;"|[[file:SotnArrowD.png]](hold) + <span style="
color: white;
font-weight: bold;
font-size: 20px;
text-shadow:
-1px -1px 0 #000,
1px -1px 0 #000,
-1px 1px 0 #000,
1px 1px 0 #000; ">JMP</span>
|style="background-color:#252525;"|20
|style="background-color:#252525;"|46
|style="background-color:#252525;"|0
|style="background-color:#252525;"|Can be chain-canceled into itself after 14 frames.
|}

== Techniques ==

== Skips ==
*[[SOTN Maria Chapel OOB|Maria Chapel OOB]]

== Categories ==
== Video Tutorials ==

== Speed Values ==

{| class="wikitable"
!colspan="2"|horizontal speed values
|-
|walking / jumping
|1.5
|-
|running
|2.75
|-
|front kick AVG
|4.2
|-
|front kick TOP
|6.5
|-
|dive kick AVG
|5.0
|-
|dive kick TOP
|5.5
|-
|uppercut diagonal
|4.8
|}
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