Difference between revisions of "SOTN/Experience Route"
SestrenExsis (talk | contribs) (Add TODO for XP route) |
SestrenExsis (talk | contribs) (Migrate XP route from Any% page) |
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TODO: Describe the Experience route for Any% | TODO: Describe the Experience route for Any% | ||
| + | |||
| + | === Experience Route === | ||
| + | *3 zombies | ||
| + | *all 3 skeletons in the first room of alchemy lab | ||
| + | *one green axe lord in the spittlebone room | ||
| + | |||
| + | ==== Slogra and Gaibon Double Kill ==== | ||
| + | |||
| + | *all 3 flea men | ||
| + | *everything in the long hallway | ||
| + | *one blue axe knight | ||
| + | *fast route with sub 8 clock rush | ||
| + | **kill everything in the outer wall | ||
| + | **kill sword lord once | ||
| + | **everything in the long hallway | ||
| + | *playstation / emulator route | ||
| + | **skip blue axe knight and spear guard | ||
| + | **everything in the long hallway | ||
| + | **kill first blade master | ||
| + | **everything in the long hallway | ||
| + | |||
| + | ==== No Double Kill ==== | ||
| + | |||
| + | *all 3 flea men | ||
| + | *fast route with sub 8 clock rush | ||
| + | **everything in the long hallway | ||
| + | **kill both blue axe knights | ||
| + | **kill everything in the outer wall | ||
| + | **kill sword lord once | ||
| + | **everything in the long hallway | ||
| + | *playstation / emulator route | ||
| + | **skip dipplos before dopple | ||
| + | **skip both blue axe knights | ||
| + | **skip blue axe knight and spear guard | ||
| + | **kill all 3 bone muskets | ||
| + | **everything in the long hallway | ||
| + | **kill first blade master | ||
| + | **everything in the long hallway | ||
Latest revision as of 20:57, 10 December 2023
Contents
Experience Route
Experience Route is the act of killing certain enemies and employing certain tactics along a route with the intent of minimizing the number of level-up animations that occur during a run. Every time Alucard levels up, a short animation (TODO: Detail how long the animation is in frames or seconds) plays and Alucard is frozen in place until it is finished. Normally, Alucard will gain only one level per level-up animation. However, it is possible to combine multiple level increases into a single level-up animation by getting Alucard's XP very close to the threshold needed for a level up, then killing a high XP value enemy (typically a boss). The Experience Route takes advantage of this ability to skip level-up animations to minimize time loss during a run.
Alucard Any% NSC Experience route
TODO: Describe the Experience route for Any%
Experience Route
- 3 zombies
- all 3 skeletons in the first room of alchemy lab
- one green axe lord in the spittlebone room
Slogra and Gaibon Double Kill
- all 3 flea men
- everything in the long hallway
- one blue axe knight
- fast route with sub 8 clock rush
- kill everything in the outer wall
- kill sword lord once
- everything in the long hallway
- playstation / emulator route
- skip blue axe knight and spear guard
- everything in the long hallway
- kill first blade master
- everything in the long hallway
No Double Kill
- all 3 flea men
- fast route with sub 8 clock rush
- everything in the long hallway
- kill both blue axe knights
- kill everything in the outer wall
- kill sword lord once
- everything in the long hallway
- playstation / emulator route
- skip dipplos before dopple
- skip both blue axe knights
- skip blue axe knight and spear guard
- kill all 3 bone muskets
- everything in the long hallway
- kill first blade master
- everything in the long hallway