Difference between revisions of "Cv4/stage8"

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| previous = [[cv4/stage7 | Stage 7]]
 
| previous = [[cv4/stage7 | Stage 7]]
 
| next = [[cv4/stage9 | Stage 9]]
 
| next = [[cv4/stage9 | Stage 9]]
}}
+
}}
  
== Safe ==
+
== Safe Route ==
+
 
+
{{#ev:youtube|rKziI-oIA7I|560}}
=== Hanage Route ===
+
'''Notes:'''
 +
*This route showcases a safe way to get through the first screen in 8-1 and avoids any extra damage boosts. It is intended for those who want to achieve sub 40 minutes.
 +
*At 0:33 you need to jump early from the middle of the bone pillar to the next platform, your iframes are much shorter from the blood/goo.
 +
*At 0:47 is important to note that you will spawn an extra bone dragon if you whip any candles or kill the eyeball after the crushers.
 +
*At 1:11 if your health is good you may not need to grab the wall meat, it is optional.
 +
*At 1:14 the safe way to do this room loses ~18f over the optimal way (below).
 +
 
 +
== Optimal Route ==
 +
 
 +
'''Important Stage Notes'''
 +
* It is important to note that the stage will start with the first crusher in different positions. '''Top route''' will be determined if the crusher is at the bottom and allows you to jump immediately on to it. And '''bottom route''' will be determined if you have to wait for the crusher to jump on.
 +
* '''Vegas Bridge''' refers to the bridge at the end of the stage, its patterns are random and most top runs will 'gamble' by take a boost off the broke stairs which if done correctly is roughly 50/50 in survival rates. Hence why it is called Vegas bridge.
 +
 
 +
=== Bottom Route ===
 +
 
 +
{{#ev:youtube|sXqYlIAJneo|560||}}
 +
'''Notes:'''
 +
*Will need to add a single optimal video for this.
 +
 
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:700px">
 +
'''Alternative Bottom Route'''
 +
<div class="mw-collapsible-content">
 +
 
{{#ev:youtube|htjOOqqtIo8|560||}}
 
{{#ev:youtube|htjOOqqtIo8|560||}}
 
'''Notes:'''
 
'''Notes:'''
This route showcases some varying differences.
+
*This is the Hanage route and showcases another way to do bottom route [time difference unsure]
 +
</div>
 +
</div>
  
<div class="toccolours mw-collapsible mw-collapsed" style="width:560px">
+
=== Top Route ===
'''A Strategy for Consistent 1 Frame Jump (Controller)'''
+
 
<div class="mw-collapsible-content">{{#ev:youtube|7Ni0xnu3BLc|560||https://www.youtube.com/watch?v=7Ni0xnu3BLc}}
+
{{#ev:youtube|vv4Xg6Z0MWQ|560}}
 +
'''Notes:'''
 +
*I did not go for vegas since it is not save to do. A death there will cost you the sub 32 run.
 +
 
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:770px">
 +
'''8-1 Eyeball Boost Visual Cue'''
 +
<div class="mw-collapsible-content">
 +
 
 +
[[File:Stage8-1.png|750px]]
 +
 
 +
'''Notes:'''
 +
*The visual cue above is intended for whipping the eyeball downward.
 +
*Whipping down is a much tighter frame window to make it through the subsequent crusher. You can opt to do a limp whip but the visual cue may be different.
 +
 
 +
----
 +
 
 +
'''Visual Cue Option 2 '''
 +
 
 +
[[File:8-1 Eyeboost.jpg|700px]]
 +
 
 +
'''Notes:'''
 +
*Jump when Simon's sprite is centered with the circle design on the platform (marked in purple). There are many different ways to do this damage boost.
 +
</div>
 
</div>
 
</div>
</div>
 
 
== Alternate Optimal Strategies ==
 
  
===8-1 Top and Bottom route===
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:560px">
 
'''Showing Top and bottom route (over below crusher in the beginning)'''
 
<div class="mw-collapsible-content">{{#evt: service=twitchvod|id=240223949|dimensions=560|urlargs=autoplay=false}}
 
Note:
 
You need to take these dmg routes depending on if you go under or over the first crushers to make it to the eyeball boost in time. Also to have sufficient health for all the boosts on 8-2. On Top route, theres also room for a bat boost on the falling brick bridge just before 8-2 if you want to optimize it even more. NOTE that bottom route is planned for you to take the stair jump on 8-2 if you're doing all the boosts on 8-2. If you dont want to go for stair jump you could either take the wall meat on 8-1(the one you go for in top route) or you could skip the wall skeleton boost on 8-2 by cross whiping it to not loose any time other than the time gained by the boost.
 
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''8-1 Easier 1f Jump Set-Up'''
 +
<div class="mw-collapsible-content">
 +
{{#ev:youtube|oxic8EwvLSs|560||}}
 
</div>
 
</div>
 
</div>
 
</div>
 
=== 8-1 Easy Strategy to Replace the Second 1f Jump ===
 
{{#ev:youtube|oxic8EwvLSs|560||}}
 
 
=== 8-1 Alternative Strategy (consistent)===
 
{{#ev:youtube|L2IiBOZenWY|560||}}
 
  
=== 8-1 Eyeball Boost over Crusher ===
 
  
[[File:EyeballBoostOverCrusher.PNG]]
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''8-2 Stair Boost'''
 +
<div class="mw-collapsible-content">
 +
{{#ev:youtube|oo0mPjOQifI|560||}}
 +
'''Notes:'''
 +
* Press B then Y at the same time while holding right + down.
 +
* It saves around 25-30 frames (~.4 to ~.5 sec) for the cost of 2 HP.
 +
* It can also be used to get past the crushers early without doing the stair jump (it is about as fast but costs HP).
  
 +
----
  
1. Make sure you start the jump at this spot. You have a view pixel to make it but try to make a good cue.  
+
'''8-2 Stairs Leap Time Comparisons'''
 +
{{#ev:youtube|84D9g-ZPBsg|560||}}
 +
'''Notes:'''
 +
*4 Options for clearing the 8-2 stairs leap/boost section of the room, each compared.  
 +
</div>
 +
</div>
  
2. Jump and whip down (limp whip). The whip and jump are almost together. You try to stun the eyeball in front of you so you have enough frames to get through the second crasher.
+
== Boss: The Monster ==
  
3. You almost walk of the edge before the crusher. Jump late. If you jump early you will jump into the hitbox of the crusher again.
+
=== Early Orb ===
  
==Vegas Bridge RNG/behavier Explenation==
+
[[File:Stage 8 Early Orb Jump Pixel.jpg]]
  
{{#ev:youtube|oqxcFZHpzu4|560||}}
+
'''Notes:'''
 +
* This is an image of the left-most pixel Simon can stand on this platform. This is required for the early orb grab (which is a 50/50 chance due to collision detection only detecting every other frame).

Latest revision as of 15:45, 10 October 2023

Level Details
Game Super Castlevania IV
Level sections 8-1, 8-2
Level name Catacombs
Previous level Stage 7
Next level Stage 9

Safe Route

Notes:

  • This route showcases a safe way to get through the first screen in 8-1 and avoids any extra damage boosts. It is intended for those who want to achieve sub 40 minutes.
  • At 0:33 you need to jump early from the middle of the bone pillar to the next platform, your iframes are much shorter from the blood/goo.
  • At 0:47 is important to note that you will spawn an extra bone dragon if you whip any candles or kill the eyeball after the crushers.
  • At 1:11 if your health is good you may not need to grab the wall meat, it is optional.
  • At 1:14 the safe way to do this room loses ~18f over the optimal way (below).

Optimal Route

Important Stage Notes

  • It is important to note that the stage will start with the first crusher in different positions. Top route will be determined if the crusher is at the bottom and allows you to jump immediately on to it. And bottom route will be determined if you have to wait for the crusher to jump on.
  • Vegas Bridge refers to the bridge at the end of the stage, its patterns are random and most top runs will 'gamble' by take a boost off the broke stairs which if done correctly is roughly 50/50 in survival rates. Hence why it is called Vegas bridge.

Bottom Route

Notes:

  • Will need to add a single optimal video for this.


Alternative Bottom Route

Notes:

  • This is the Hanage route and showcases another way to do bottom route [time difference unsure]

Top Route

Notes:

  • I did not go for vegas since it is not save to do. A death there will cost you the sub 32 run.


8-1 Eyeball Boost Visual Cue

Stage8-1.png

Notes:

  • The visual cue above is intended for whipping the eyeball downward.
  • Whipping down is a much tighter frame window to make it through the subsequent crusher. You can opt to do a limp whip but the visual cue may be different.

Visual Cue Option 2

8-1 Eyeboost.jpg

Notes:

  • Jump when Simon's sprite is centered with the circle design on the platform (marked in purple). There are many different ways to do this damage boost.


8-1 Easier 1f Jump Set-Up


8-2 Stair Boost

Notes:

  • Press B then Y at the same time while holding right + down.
  • It saves around 25-30 frames (~.4 to ~.5 sec) for the cost of 2 HP.
  • It can also be used to get past the crushers early without doing the stair jump (it is about as fast but costs HP).

8-2 Stairs Leap Time Comparisons

Notes:

  • 4 Options for clearing the 8-2 stairs leap/boost section of the room, each compared.

Boss: The Monster

Early Orb

Stage 8 Early Orb Jump Pixel.jpg

Notes:

  • This is an image of the left-most pixel Simon can stand on this platform. This is required for the early orb grab (which is a 50/50 chance due to collision detection only detecting every other frame).