Difference between revisions of "SOTN/Maria"
From Castlevania Speedrunning
TalicZealot (talk | contribs) |
SestrenExsis (talk | contribs) m (SestrenExsis moved page SOTN Maria to SOTN/Maria: Use SOTN namespace) |
||
(3 intermediate revisions by one other user not shown) | |||
Line 33: | Line 33: | ||
|- | |- | ||
|style="background-color:#252525;"|Front Kick | |style="background-color:#252525;"|Front Kick | ||
− | |style="background-color:#252525;"|[[file: | + | |style="background-color:#252525;"|[[file:F.png]][[file:F.png]](hold)[[file:Satc.png]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|style="background-color:#252525;"|0 | |style="background-color:#252525;"|0 | ||
|style="background-color:#252525;"|45 | |style="background-color:#252525;"|45 | ||
Line 49: | Line 41: | ||
|- | |- | ||
|style="background-color:#252525;"|Uppercut | |style="background-color:#252525;"|Uppercut | ||
− | |style="background-color:#252525;"|[[file: | + | |style="background-color:#252525;"|[[file:D.png]][[file:U.png]][[file:Satb.png]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|style="background-color:#252525;"|4 | |style="background-color:#252525;"|4 | ||
|style="background-color:#252525;"|80 | |style="background-color:#252525;"|80 | ||
Line 65: | Line 49: | ||
|- | |- | ||
|style="background-color:#252525;"|Slide | |style="background-color:#252525;"|Slide | ||
− | |style="background-color:#252525;"|[[file: | + | |style="background-color:#252525;"|[[file:D.png]](hold)[[file:Satb.png]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|style="background-color:#252525;"|0 | |style="background-color:#252525;"|0 | ||
|style="background-color:#252525;"|20 | |style="background-color:#252525;"|20 | ||
Line 81: | Line 57: | ||
|- | |- | ||
|style="background-color:#252525;"|Byakko | |style="background-color:#252525;"|Byakko | ||
− | |style="background-color:#252525;"|[[file: | + | |style="background-color:#252525;"|[[file:U.png]][[file:qcf.png]][[file:Sata.png]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|style="background-color:#252525;"|100 | |style="background-color:#252525;"|100 | ||
|style="background-color:#252525;"|40 | |style="background-color:#252525;"|40 | ||
Line 97: | Line 65: | ||
|- | |- | ||
|style="background-color:#252525;"|Guardian Knuckle | |style="background-color:#252525;"|Guardian Knuckle | ||
− | |style="background-color:#252525;"|[[file: | + | |style="background-color:#252525;"|[[file:qcf.png]][[file:Sata.png]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|style="background-color:#252525;"|40 | |style="background-color:#252525;"|40 | ||
|style="background-color:#252525;"|50 | |style="background-color:#252525;"|50 | ||
Line 113: | Line 73: | ||
|- | |- | ||
|style="background-color:#252525;"|Seiryuu | |style="background-color:#252525;"|Seiryuu | ||
− | |style="background-color:#252525;"|[[file: | + | |style="background-color:#252525;"|[[file:B.png]][[file:Hcb.png]][[file:F.png]][[file:Sata.png]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|style="background-color:#252525;"|120 | |style="background-color:#252525;"|120 | ||
|style="background-color:#252525;"|25 | |style="background-color:#252525;"|25 | ||
Line 129: | Line 81: | ||
|- | |- | ||
|style="background-color:#252525;"|Four Beasts | |style="background-color:#252525;"|Four Beasts | ||
− | |style="background-color:#252525;"|[[file: | + | |style="background-color:#252525;"|[[file:360u.png]][[file:Cu.png]][[file:D.png]][[file:Sata.png]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|style="background-color:#252525;"|150 | |style="background-color:#252525;"|150 | ||
|style="background-color:#252525;"| | |style="background-color:#252525;"| | ||
|style="background-color:#252525;"| | |style="background-color:#252525;"| | ||
|style="background-color:#252525;"| | |style="background-color:#252525;"| | ||
− | |style="background-color:#252525;"|Doubles the damage of Front Kick, Uppercut and Slide. | + | |style="background-color:#252525;"|Charge up for 42+ frames. Doubles the damage of Front Kick, Uppercut and Slide. |
|- | |- | ||
|style="background-color:#252525;"|Suzaku | |style="background-color:#252525;"|Suzaku | ||
− | |style="background-color:#252525;"|[[file: | + | |style="background-color:#252525;"|[[file:Cu.png]][[file:Hcd.png]][[file:Sata.png]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|style="background-color:#252525;"|60 | |style="background-color:#252525;"|60 | ||
|style="background-color:#252525;"| | |style="background-color:#252525;"| | ||
Line 161: | Line 97: | ||
|- | |- | ||
|style="background-color:#252525;"|Genbu | |style="background-color:#252525;"|Genbu | ||
− | |style="background-color:#252525;"|[[file: | + | |style="background-color:#252525;"|[[file:Hcuf.png]][[file:Sata.png]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|style="background-color:#252525;"|80 | |style="background-color:#252525;"|80 | ||
|style="background-color:#252525;"| | |style="background-color:#252525;"| | ||
Line 185: | Line 113: | ||
|- | |- | ||
|style="background-color:#252525;"|Diving Uppercut | |style="background-color:#252525;"|Diving Uppercut | ||
− | |style="background-color:#252525;"|[[file: | + | |style="background-color:#252525;"|[[file:Df.png]][[file:Satb.png]][[file:Uf.png]][[file:Satb.png]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|style="background-color:#252525;"| Must be in the air and have executed all remaining jumps. | |style="background-color:#252525;"| Must be in the air and have executed all remaining jumps. | ||
|} | |} |
Latest revision as of 19:03, 25 November 2023
Maria Renard | |
---|---|
platforms | Sega Saturn |
categories | Any% |
All Bosses |
Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few hits without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance.
Contents
Character Information
- HP: 200
- MP: 200
- MP regenerates at a rate of 1 MP per 16 frames.
- HP gained per HP max up: 10
Special Moves
Techniques
Move | Input | Notes |
---|---|---|
Diving Uppercut | Must be in the air and have executed all remaining jumps. |
- Kicking after divekick extends the horizontal momentum.
Skips
Categories
Video Tutorials
Speed Values
horizontal speed values | |
---|---|
walking / jumping | 1.5 |
running | 2.75 |
slide optimal AVG | 4.5 |
slide TOP | 6.5 |
front kick AVG | 4.2 |
front kick TOP | 6.5 |
dive kick AVG | 5.0 |
dive kick TOP | 5.5 |
uppercut diagonal | 4.8 |