Difference between revisions of "SOTN/Techniques"

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Several glitches have been discovered in Castlevania: Symphony of the Night, and they are organized here into Major Glitches, Minor Glitches, and Save Corruption to help in understanding which glitches are legal for a given category of speedrunning the game.
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= Movement techniques =
  
= Major Glitches =
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*[[SOTN/Book_Jump | Book Jump]]
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*[[SOTN/Infinite_Wing_Smash | Infinite Wing Smash]]
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*[[SOTN/Shield_Dash | Shield Dash]]
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*[[SOTN/Double_Jump_Reset | Double Jump Reset]]
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*[[SOTN/Frontslide | Frontslide]]
  
Major glitches are not allowed in the Glitchless categories. All major glitches are allowed in the Any% NSC category with the sole exception of Save Corruption, detailed in its own section below.
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= Major Glitches/Skips =
  
== Death Skip ==
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{| class="wikitable"
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|style="background-color:#252525; color: red; font-weight: bold;"|Warning!
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|Some techniques take advantage of glitches that are not allowed in all speedrun categories of SOTN. Refer to the page for a given category for more information on what is and is not allowed.
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|}
  
Death Skip is the first major glitch you perform in Alucard Any% NSC, and there are multiple known methods for performing it. It is a crucial glitch to perform in Any% NSC, because it allows Alucard to keep his starting equipment, which the game ordinarily takes away from you when you first encounter Death. The Standard method of executing this trick uses the Neutron Bomb gained during the Prologue, and it and the other methods are detailed below.
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Several glitches have been discovered in Castlevania: Symphony of the Night, and they are organized here into Major Glitches, Minor Glitches, and Save Corruption to help in understanding which glitches are allowed for a given category of speedrunning the game. Certain glitches and sequence breaks are not allowed in the [[SOTN/Alucard_Glitchless_Any% | Glitchless ]] category, but are allowed in the [[SOTN_Alucard_Any%25_NSC|Any% NSC]] category. Save Corruption, which is an arbitrary code execution glitch, is only allowed in [[SOTN/Alucard_Any%_ACE | Alucard Any% ACE]], and is given its own section below.
  
=== Neutron Bomb Death Skip ===
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*[[SOTN/Death_Skip | Death Skip]]
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*[[SOTN/Shop_Glitch | Shop Glitch]]
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*[[SOTN/Floor_Clip | Floor Clip]]
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*[[SOTN/Richter_Skip | Richter Skip]]
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*[[SOTN/Relic_Skip | Relic Skip]]
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*[[SOTN/Revenge_Tech| Revenge Tech]]
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*[[SOTN/Half-Blood_Tech| Half-Blood Tech]]
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*[[SOTN/Fire_Boomerang_Super_Jump | Fire Boomerang Super Jump]]
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* Quick Save Warp (Requiem version only)
  
Both this version and the Spell method described below rely on a Level Up animation as the trigger for a [[Reverse Shift Line]]. Alucard begins the game at Level 1 with 0 XP, and will first level up upon reaching 100 XP. The goal is to arrive at the room just before you first encounter Death having between 88 and 99 XP and with one last Warg to kill. Since you encounter 7 Wargs prior to this point, worth 12 XP each, all you need to do is kill between 1 and 3 Zombies (worth 5 XP each) from the room where they spawn to have the right amount of experience, assuming you kill all the Wargs you encounter along the way. Upon reaching the last Warg, allow it to charge at you right as you jump over it. Once it is on your left, you will hit the breakable block at the base of the stairs, revealing a Turkey. Move to the right until you are touching the edge of the stairs, and equip the Neutron Bomb. The next step requires careful timing, as you want to activate the Neutron Bomb at the exact moment you are walking to the left of a certain vertical line on the screen. Use pause buffering and knowledge of the visual cues to time it correctly. Once you see the Level Up animation start to play, hold down the Dash button until the animation finishes and Alucard dashes. If done correctly, all that is left is to walk to the right against the stair, do a full jump to the right, and enter the next room. If you timed it correctly, you should see a brief flicker as you enter the next room for a frame, then immediately are transported to the room after it. As you climb the stairs in the next room, and proceed to the room to the left at the top of the stairs, it is vital that you jump over the gap in that room and do not fall back down into the room where you would have encountered Death. Doing so will cause the game to go into a glitched state and will soft-lock you, ending the run.
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= Minor Glitches =
 
 
[[File:SOTNDeathSkipMapBuffer.png | 280px]]
 
[[File:Sotn_neutron_bomb_death_skip_visual_cues_2x.png | 320px]]
 
 
 
==== Neutron Bomb Death Skip Tutorial by Turbodog702 ====
 
{{#ev:youtube|nw2WbUl6Id0|480}}
 
 
 
TODO: Finish describing the Neutron Bomb version of Death Skip
 
 
 
=== Spell Death Skip ===
 
 
 
TODO: Describe the Spell version of Death Skip
 
 
 
=== Big Toss Death Skip ===
 
 
 
TODO: Describe the Big Toss version of Death Skip
 
 
 
== Shop Glitch ==
 
 
 
TODO: Describe the Shop Glitch
 
  
== Richter Skip ==
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Minor glitches are permitted in all categories of the game, and are usually unintended mechanics or quirks of the game.
  
TODO: Describe Richter Skip
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TODO: Describe Holy Water damage stacks
 
 
== Relic Skip ==
 
 
 
TODO: Describe Relic Skip
 
 
 
= Minor Glitches =
 
  
Minor glitches are permitted in all categories of the game, and are usually unintended mechanics or quirks of the game
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TODO: Describe MP Refill glitch
  
TODO: List out the minor glitches
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TODO: List out the other minor glitches
  
 
= Save Corruption =
 
= Save Corruption =

Latest revision as of 23:39, 11 August 2024

Movement techniques

Major Glitches/Skips

Warning! Some techniques take advantage of glitches that are not allowed in all speedrun categories of SOTN. Refer to the page for a given category for more information on what is and is not allowed.

Several glitches have been discovered in Castlevania: Symphony of the Night, and they are organized here into Major Glitches, Minor Glitches, and Save Corruption to help in understanding which glitches are allowed for a given category of speedrunning the game. Certain glitches and sequence breaks are not allowed in the Glitchless category, but are allowed in the Any% NSC category. Save Corruption, which is an arbitrary code execution glitch, is only allowed in Alucard Any% ACE, and is given its own section below.

Minor Glitches

Minor glitches are permitted in all categories of the game, and are usually unintended mechanics or quirks of the game.

TODO: Describe Holy Water damage stacks

TODO: Describe MP Refill glitch

TODO: List out the other minor glitches

Save Corruption

Save corruption is put into its own category, as it is the only major glitch that is not allowed in any of the normal categories.

TODO: Describe the save corruption glitch