Difference between revisions of "Cv4/tutorials"

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(JoeDamillio Cues and Picutre Tutorial)
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== Just Defends Tutorials ==
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== Just_Defend's Tutorials ==
  
 
=== CV4 Beginner's Tutorial for Speedruns: Part 1 ===
 
=== CV4 Beginner's Tutorial for Speedruns: Part 1 ===
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{{#ev:youtube|4Gh0LrS6pfM|560||This is intended for more experienced players - going over a few riskier boss strategies and time saving tricks}}
 
{{#ev:youtube|4Gh0LrS6pfM|560||This is intended for more experienced players - going over a few riskier boss strategies and time saving tricks}}
  
== JoeDamillio Boss Tutorial ==
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== JoeDamillio's (Most) Bosses Tutorial ==
  
 
{{#evt: service=twitchvod|id=309900115|dimensions=560|urlargs=autoplay=false}}
 
{{#evt: service=twitchvod|id=309900115|dimensions=560|urlargs=autoplay=false}}
  
  
== JoeDamillio Cues and Picutre Tutorial ==
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== Picture Tutorials by JoeDamillio ==
  
  
[[File:3-1 1st Mudmen Bad RNG.jpg]]
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[[File:Stage 1 1st Medusa Head Boost.jpg]]
  
 
Notes:
 
Notes:
  
  
[[File:8-1 Eyeboost.jpg]]
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[[File:Stage 1 2nd Medusa Head Boost.jpg]]
  
 
Notes:
 
Notes:
  
  
[[File:Gaibon 01.jpg]]
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[[File:Stage 2 Jay_Cee Armadillo Kills.jpg]]
  
Notes:
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Notes: Jay_Cee's Armadillo Kill
  
  
[[File:Gaibon 02.jpg]]
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[[File:3-1 1st Mudmen Bad RNG.jpg]]
  
Notes:
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Notes: Whip down at the Mudmen a later than usual. This will ensure that even with the worst pattern (where the Mudmen hugs the corner), Simon will not take damage.
  
  
[[File:Gaibon 03.jpg]]
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[[File:Stage 3-2 Fireball Boost Setup.jpg]]
  
 
Notes:
 
Notes:
  
  
[[File:Gaibon 04.jpg]]
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[[File:Stage 4-3 Skeleton Jump 01.jpg]]
  
 
Notes:
 
Notes:
  
  
[[File:Stage 1 1st Medusa Head Boost.jpg]]
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[[File:Stage 4-3 Skeleton Jump 02.jpg]]
  
 
Notes:
 
Notes:
  
  
[[File:Stage 1 2nd Medusa Head Boost.jpg]]
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[[File:Stage 6-2 Axe Knight Boost.jpg]]
  
 
Notes:
 
Notes:
  
  
[[File:Stage 2 Jay_Cee Armadillo Kills.jpg]]
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[[File:8-1 Eyeboost.jpg]]
  
Notes:
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Notes: Jump when Simon's sprite is centered with the circle design on the platform (marked in purple). There are many different ways to do this damage boost.
  
  
[[File:Stage 3-2 Fireball Boost Setup.jpg]]
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[[File:Gaibon 01.jpg]]
  
 
Notes:
 
Notes:
  
  
[[File:Stage 4-3 Skeleton Jump 01.jpg]]
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[[File:Gaibon 02.jpg]]
  
 
Notes:
 
Notes:
  
  
[[File:Stage 4-3 Skeleton Jump 02.jpg]]
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[[File:Gaibon 03.jpg]]
  
 
Notes:
 
Notes:
  
  
[[File:Stage 6-2 Axe Knight Boost.jpg]]
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[[File:Gaibon 04.jpg]]
  
 
Notes:
 
Notes:
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[[File:Stage 8 Early Orb Jump Pixel.jpg]]
 
[[File:Stage 8 Early Orb Jump Pixel.jpg]]
  
Notes:
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Notes: This is an image of the left-most pixel Simon can stand on this platform. This is required for the early orb grab (which is a 50/50 chance due to collision detection only detecting every other frame).
  
 
[[File:Stage A Early Orb Setup.jpg]]
 
[[File:Stage A Early Orb Setup.jpg]]
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[[File:WallClipTPpixel4.jpg]]
 
[[File:WallClipTPpixel4.jpg]]
  
Notes:
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Notes: These are the 4 pixels where Simon can jump into the screen transition [NOTE: Only relevant when performing the wall clip.]

Revision as of 13:19, 2 October 2019

Just_Defend's Tutorials

CV4 Beginner's Tutorial for Speedruns: Part 1

Goes over some basics, and covers stages 1 - 3

CV4 Beginner's Tutorial for Speedruns: Part 2

Goes through stages 4 - 7, pausing frequently to go over speedrun strategy

CV4 Beginner's Tutorial for Speedruns: Part 3

Covers the final 4 stages, detailing boss fights and things you can do in case you die

CV4 Tutorial Advanced Tips + Tricks

This is intended for more experienced players - going over a few riskier boss strategies and time saving tricks

JoeDamillio's (Most) Bosses Tutorial


Picture Tutorials by JoeDamillio

Stage 1 1st Medusa Head Boost.jpg

Notes:


Stage 1 2nd Medusa Head Boost.jpg

Notes:


Stage 2 Jay Cee Armadillo Kills.jpg

Notes: Jay_Cee's Armadillo Kill


3-1 1st Mudmen Bad RNG.jpg

Notes: Whip down at the Mudmen a later than usual. This will ensure that even with the worst pattern (where the Mudmen hugs the corner), Simon will not take damage.


Stage 3-2 Fireball Boost Setup.jpg

Notes:


Stage 4-3 Skeleton Jump 01.jpg

Notes:


Stage 4-3 Skeleton Jump 02.jpg

Notes:


Stage 6-2 Axe Knight Boost.jpg

Notes:


8-1 Eyeboost.jpg

Notes: Jump when Simon's sprite is centered with the circle design on the platform (marked in purple). There are many different ways to do this damage boost.


Gaibon 01.jpg

Notes:


Gaibon 02.jpg

Notes:


Gaibon 03.jpg

Notes:


Gaibon 04.jpg

Notes:


Stage 8 Early Orb Jump Pixel.jpg

Notes: This is an image of the left-most pixel Simon can stand on this platform. This is required for the early orb grab (which is a 50/50 chance due to collision detection only detecting every other frame).

Stage A Early Orb Setup.jpg

Notes:

WallClipTPpixel1.jpg WallClipTPpixel2.jpg WallClipTPpixel3.jpg WallClipTPpixel4.jpg

Notes: These are the 4 pixels where Simon can jump into the screen transition [NOTE: Only relevant when performing the wall clip.]