Difference between revisions of "Cv4/stage3splits"
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| + | {{Infobox level | ||
| + | | image = cv4stage3.jpg | ||
| + | | game = Super Castlevania IV | ||
| + | | level_name = Cave/Submerged City | ||
| + | | level_sections = 3-1, 3-2, 3-3 | ||
| + | | previous = [[cv4/stage2splits | Stage 2]] | ||
| + | | next = [[cv4/stage4splits | Stage 4]] | ||
| + | }} | ||
| + | |||
== Top/Gold Splits by Streamer == | == Top/Gold Splits by Streamer == | ||
Note: Try to order splits by time | Note: Try to order splits by time | ||
Revision as of 16:24, 18 May 2019
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| Game | Super Castlevania IV |
|---|---|
| Level sections | 3-1, 3-2, 3-3 |
| Level name | Cave/Submerged City |
| Previous level | Stage 2 |
| Next level | Stage 4 |
Top/Gold Splits by Streamer
Note: Try to order splits by time
- TopTherorySplit?
PB Stage 3 Video by Furious Paul
Notes:
- This stage uses the Ring Glitch
- Section 3-1 is known to be heavy on RNG due to the Mudmen patterns, you will have to adjust your strategies here depending on pattern and how much damage you've taken.
- At 0:54 you can opt out of the fuzz ball strat by just waiting to damage boost into it.
- At 2:12 you can opt out of the ring strat but is 17 frames slower Compare Video
- Joe?
- Twocat?
- ...hdot12?
Strat compare and how much frames they save
note: try to order videos how they appear in the stage.
- Ring snap (17Frames)
