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→Moves List
This is an extensive list of the different properties each move has. Not everything is used in the speedrun, some things are mostly to make your gameplay more stylish and fluid.
==== Flying Kick ====
[[File:MariaFrontKick.png|200px|right]] [[file:F.png]][[file:F.png]][[file:Satc.png]]
* Hold the Kick button to go through enemies
* Hold Jump to increase height gained from the backflip
==== Uppercut ====
[[file:D.png]][[file:U.png]][[file:Satb.png]]
[[File:MariaUppercut.png|200px|right]]
* Consumes MP
* Hold Jump to Float a little bit - similar to Richter
* To do diagonal super jump from the ground, do the input like this:[[file:D.png]][[file:U.png]][[file:Df.png]][[file:Satb.png]]
* Let go of the D-pad at the right time to preserve momentum
** Hold Up-Forward to get a balance of height and distance
==== Dive Kick ====
[[file:D.png]][[file:Satb.png]] or [[file:Df.png]][[file:Satb.png]] - Can only be performed when you don't have any extra mid-air jumps.
[[File:MariaDiveKick.png|200px|right]]
* Input is preserved for long enough to allow you to go into a high jump afterwards
==== Slide ====
[[file:D.png]][[file:Satb.png]] while on the ground
[[File:MariaSlide.png|200px|right]]