Difference between revisions of "Cv1/dracula"
From Castlevania Speedrunning
(→Tyson Cookie) |
(→Simple) |
||
(13 intermediate revisions by 3 users not shown) | |||
Line 17: | Line 17: | ||
<span style="color:#00FF00">Recommended to newcomers</span><br /> | <span style="color:#00FF00">Recommended to newcomers</span><br /> | ||
(Video Link) | (Video Link) | ||
+ | |||
+ | Please refer to 2snek video below | ||
+ | |||
*3-cycle attempt with 5-cycle backup | *3-cycle attempt with 5-cycle backup | ||
*Explain left-right switching, how spawns and fireball patterns work | *Explain left-right switching, how spawns and fireball patterns work | ||
Line 84: | Line 87: | ||
==== Missed Backward Jump on 2-cycle Strat ==== | ==== Missed Backward Jump on 2-cycle Strat ==== | ||
{{#ev:youtube|-iMQ7BA1KpE|550}} | {{#ev:youtube|-iMQ7BA1KpE|550}} | ||
− | *Ideally you react in time to missing the backward jump and you stop throwing crosses, which would break the candles on the left. If you do break those | + | *Ideally you react in time to missing the backward jump and you stop throwing crosses, which would break the candles on the left. If you do break those candles, you will have to fight the cookie monster with a single shot holy water or even with the cross. |
==== Death Recovery ==== | ==== Death Recovery ==== | ||
(Video Link) | (Video Link) | ||
Line 94: | Line 97: | ||
<div id="mw-customcollapsible-1" class="mw-collapsible mw-collapsed"> | <div id="mw-customcollapsible-1" class="mw-collapsible mw-collapsed"> | ||
=== Standard After 3-Cycle === | === Standard After 3-Cycle === | ||
− | + | {{#ev:youtube|-BPHCKCNeLE|550}} | |
− | * | + | *You ideally want to have 12-14 hearts at the beginning of Phase 2 for this strat |
+ | *Pickup holy water and triple multiplier and position yourself approximately 1 whip length from Dracula | ||
+ | **The whip before the transformation is used to both gauge this distance and for a timing mechanism | ||
+ | *You can get 2 jump whips in before the first available jump | ||
+ | **Be sure to hold B after the 2nd whip. This will manipulate Drac into a quick short hop. | ||
+ | *Once landed, stun Drac with a holy water while it is in the crounched position | ||
+ | *Begin with a jump whip followed by a holy water while falling to chain the stun lock | ||
+ | *The holy water will deal damage to Drac as long as it passes through its head | ||
+ | **If you miss a jump whip, ensure that you still throw a holy water to maintain the stun lock | ||
=== Standard After 4-Cycle or higher === | === Standard After 4-Cycle or higher === | ||
− | + | *Same strat as Standard After 3-cycle, you will just be setting up wherever you end up killing Drac in Phase 1 | |
− | * | ||
=== Standard After 2-Cycle === | === Standard After 2-Cycle === | ||
Line 111: | Line 121: | ||
{{#ev:youtube|TbAekcTp7ww|550}} | {{#ev:youtube|TbAekcTp7ww|550}} | ||
*4-hit cross opening. Requires a just-frame backjump input for the first cross. Hold B after whipping the Holy Water candle. | *4-hit cross opening. Requires a just-frame backjump input for the first cross. Hold B after whipping the Holy Water candle. | ||
+ | |||
+ | === Drac Crit Chart === | ||
+ | [[File:Dracula_rising_crit_map.png|thumb|500px]] | ||
=== Tyson Cookie === | === Tyson Cookie === | ||
Line 120: | Line 133: | ||
**If you jump and get no whip, your jump and whip inputs were on the same frame | **If you jump and get no whip, your jump and whip inputs were on the same frame | ||
**If you input a second whip, but it did not come out, your input was early. | **If you input a second whip, but it did not come out, your input was early. | ||
− | *Note the pink hit markers for each whip. If you do | + | *Note the pink hit markers for each whip. If you do not see a hit marker for your falling whip, it did not deal damage and was too slow. |
− | *Only worth going if you can consistently get 4 or more sets of tyson whips, otherwise this loses time over the standard (Machine gun) strat. | + | *Only worth going for if you can consistently get 4 or more sets of tyson whips, otherwise this loses time over the standard (Machine gun) strat. |
=== Backups === | === Backups === | ||
==== Double Shot Fight ==== | ==== Double Shot Fight ==== | ||
− | ( | + | <span style="color:#00FF00">Recommended to newcomers</span><br /> |
+ | {{#ev:youtube|x-RYQRIkWMk|550}} | ||
+ | *This can also be used if you lack the hearts for the Standard Kill (Machine Gun) | ||
+ | *You can get in 2 jump whips per holy water | ||
+ | |||
==== Single Shot Fight ==== | ==== Single Shot Fight ==== | ||
− | + | {{#ev:youtube|szRuYKjnzwU|550}} | |
+ | *Recommend stunning immediately | ||
+ | *You can get in 3 jump whips per holy water | ||
*When attacking, tap B for as little as possible to reduce the chances of the Cookie Monster jumping. | *When attacking, tap B for as little as possible to reduce the chances of the Cookie Monster jumping. | ||
+ | *If Cookie Monster poises to jump (raises arms/one leg), do NOT finish your current set of jump whips. Move to a safe distance and re-apply holy water stun lock. | ||
</div> | </div> | ||
Latest revision as of 05:09, 5 February 2025
![]() | |
Game | Castlevania |
---|---|
Level sections | Dracula |
Level name | 6 |
Previous level | Level 6 |
Next level | None |
This article is a heavy WIP - for anything beyond basic to intermediate strategies please refer to SBD Wolf's World Record strat video https://www.twitch.tv/videos/1048136981