Difference between revisions of "SOTN/Maria"
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SestrenExsis (talk | contribs) m (SestrenExsis moved page SOTN Maria to SOTN/Maria: Use SOTN namespace) |
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− | |style="background-color:#252525;"|Charge up for | + | |style="background-color:#252525;"|Charge up for 42+ frames. Doubles the damage of Front Kick, Uppercut and Slide. |
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|style="background-color:#252525;"|Suzaku | |style="background-color:#252525;"|Suzaku |
Latest revision as of 19:03, 25 November 2023
Maria Renard | |
---|---|
platforms | Sega Saturn |
categories | Any% |
All Bosses |
Maria plays in a similar way to richter. All of her moves are unlocked at the start and the routes are similar. Unlike Richter she is much more resilient and can take a few hits without issues, allowing her to utilize damage boosts and some more room for mistakes. Console and emulator runs are separated into different categories due to a severe difference in performance.
Contents
Character Information
- HP: 200
- MP: 200
- MP regenerates at a rate of 1 MP per 16 frames.
- HP gained per HP max up: 10
Special Moves
Techniques
Move | Input | Notes |
---|---|---|
Diving Uppercut | Must be in the air and have executed all remaining jumps. |
- Kicking after divekick extends the horizontal momentum.
Skips
Categories
Video Tutorials
Speed Values
horizontal speed values | |
---|---|
walking / jumping | 1.5 |
running | 2.75 |
slide optimal AVG | 4.5 |
slide TOP | 6.5 |
front kick AVG | 4.2 |
front kick TOP | 6.5 |
dive kick AVG | 5.0 |
dive kick TOP | 5.5 |
uppercut diagonal | 4.8 |