Difference between revisions of "Cv4/stage6"
From Castlevania Speedrunning
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| − | + | {{Infobox level | |
| − | + | | image = cv4stage6.jpg | |
| − | + | | game = Super Castlevania IV | |
| − | + | | level_name = Dance Hall | |
| − | + | | level_sections = 6-1, 6-2, 6-3 | |
| − | + | | previous = [[cv4/stage5 | Stage 5]] | |
| − | + | | next = [[cv4/stage7 | Stage 7]] | |
| − | == Safe | + | }} |
| − | + | ||
| − | == Intermediate | + | == Safe Route == |
| − | + | {{#ev:youtube|kyozw5b0QK0|560}} | |
| − | + | ||
| − | == | + | == Intermediate Route == |
| − | + | ||
| + | === 2 Cycle Chandeliers === | ||
| + | {{#ev:youtube|mOYfYpAI2WQ|560||}} | ||
'''Notes:''' | '''Notes:''' | ||
| − | * | + | *Learning the 2 cycle chandeliers, while has it's risks, is a good foundation for learning 1 cycle later on. |
| − | + | ||
| − | + | == Optimal Route == | |
| − | + | {{#ev:youtube|OSKUJQp36cg|560}} | |
| − | + | ||
| − | + | == Tutorials == | |
| − | + | ||
| + | === 1 Cycle Chandelier Tutorials + Setup === | ||
| + | |||
| + | <div class="toccolours mw-collapsible mw-collapsed" style="width:560px"> | ||
| + | '''Original 1 Cycle Set-Up''' | ||
| + | <div class="mw-collapsible-content">{{#ev:youtube|oqe8zM3APLk|560}} | ||
| + | '''Notes''' | ||
| + | *This showcases the original set-up for 1 cycle chandeliers. While it is possible to do this method, it is much tighter to pull off consistently. | ||
| + | </div> | ||
| + | </div> | ||
| + | |||
| + | |||
| + | <div class="toccolours mw-collapsible mw-collapsed" style="width:560px"> | ||
| + | '''1 Cycle Twocat Set-Up (Modern)''' | ||
| + | <div class="mw-collapsible-content">{{#ev:youtube|LUsuZzcE134|560}} | ||
| + | '''Notes:''' | ||
| + | *This is the modern version of the 1 cycle chandeliers and is the most consistent method. | ||
| + | </div> | ||
| + | </div> | ||
| + | |||
| + | |||
| + | <div class="toccolours mw-collapsible mw-collapsed" style="width:560px"> | ||
| + | '''1 Cycle Modern Tutorial (by jay_cee)''' | ||
| + | <div class="mw-collapsible-content">{{#evt: service=twitchvod|id=418463386|dimensions=560|urlargs=autoplay=false&parent=castlevaniaspeedruns.com}} | ||
| + | '''Notes:''' | ||
| + | *Tutorial using the modern 1 cycle set-up. | ||
| + | </div> | ||
| + | </div> | ||
| + | |||
| + | == Visual Guides == | ||
| + | |||
| + | === Axe Knight Damage Boost === | ||
| + | |||
| + | [[File:Stage 6-2 Axe Knight Boost.jpg|550px]] | ||
| + | |||
| + | === Chair Damage Boosts === | ||
| + | |||
| + | {{#ev:youtube|xikDYJaJPa8|560||}} | ||
| + | |||
| + | [[File:visualcue1.png|450px]] [[File:visualcue3.png|450px]] [[File:visualcue2.png|450px]] | ||
| + | |||
| + | == Optimal Alternative Strats == | ||
| + | |||
| + | === Axe Knight Boost 6-2-1 === | ||
| + | |||
| + | {{#ev:youtube|wJUi09eNW6c|560||}} | ||
| + | |||
| + | === Axe Knight Boost === | ||
| + | {{#ev:youtube|77Q-3aSnYVo|560||}} | ||
| + | '''Notes:''' | ||
| + | *Compare Skelly Spike boost to Axe Knight boost | ||
| + | *Axe Knight does save 5 Frames | ||
| + | *Doing this boost would cost (3HP) over doing an axe boost (2HP) | ||
| + | *A more up do date routine would probably consider the chair boost at the end of the stage over this) | ||
| + | |||
| + | == Boss: Dancers == | ||
| + | |||
| + | [Video] | ||
Latest revision as of 14:59, 1 June 2023
![]() | |
| Game | Super Castlevania IV |
|---|---|
| Level sections | 6-1, 6-2, 6-3 |
| Level name | Dance Hall |
| Previous level | Stage 5 |
| Next level | Stage 7 |
Contents
Safe Route
Intermediate Route
2 Cycle Chandeliers
Notes:
- Learning the 2 cycle chandeliers, while has it's risks, is a good foundation for learning 1 cycle later on.
Optimal Route
Tutorials
1 Cycle Chandelier Tutorials + Setup
Original 1 Cycle Set-Up
Notes
- This showcases the original set-up for 1 cycle chandeliers. While it is possible to do this method, it is much tighter to pull off consistently.
1 Cycle Twocat Set-Up (Modern)
Notes:
- This is the modern version of the 1 cycle chandeliers and is the most consistent method.
1 Cycle Modern Tutorial (by jay_cee)
Notes:
- Tutorial using the modern 1 cycle set-up.
Visual Guides
Axe Knight Damage Boost
Chair Damage Boosts
Optimal Alternative Strats
Axe Knight Boost 6-2-1
Axe Knight Boost
Notes:
- Compare Skelly Spike boost to Axe Knight boost
- Axe Knight does save 5 Frames
- Doing this boost would cost (3HP) over doing an axe boost (2HP)
- A more up do date routine would probably consider the chair boost at the end of the stage over this)
Boss: Dancers
[Video]
