Difference between revisions of "Cv1/dracula"
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| + | {{Infobox level  | ||
| + | | image = cv1level6.png  | ||
| + | | game = Castlevania  | ||
| + | | level_name = 6  | ||
| + | | level_sections = Dracula  | ||
| + | | previous = [[cv1/level6 | Level 6]]  | ||
| + | | next = None  | ||
| + | }}  | ||
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This article is a heavy WIP  | This article is a heavy WIP  | ||
Revision as of 12:54, 7 May 2021
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| Game | Castlevania | 
|---|---|
| Level sections | Dracula | 
| Level name | 6 | 
| Previous level | Level 6 | 
| Next level | None | 
This article is a heavy WIP
[Show/Hide] Phase 1
Simple
Recommended to newcomers
(Video Link)
- 3-cycle attempt with 5-cycle backup
 - Explain left-right switching, how spawns and fireball patterns work
 
2-Cycle: Descending Crit
(Video Link)
- Easier to learn
 - Thoroughly explain movements and visual cues
 - Optional whip buffer (not recommended)
 - Frame perfect descending crit variant to keep it simple and let people focus on movement
 - 3-Cycle backup (maybe put this section under backups?)
 - Refer to backups if missed backward jump
 - If fast pattern, either fall back on old school 3-cycle attempt, or refer to the Pause Buffer Section
 
2-Cycle: Ascending Crit
(Video Link)
- More difficult to learn, but more lenient
 - Thoroughly explain movements and visual cues
 - Optional whip buffer (not recommended)
 - Explain Ascending Whip setup (aim for 2-frame stagger pixels)
 - 3-Cycle backup (maybe put this section under backups?)
 - Refer to backups if missed backward jump
 - If fast pattern, either fall back on old school 3-cycle attempt, or refer to the Pause Buffer Section
 
Fast Pattern 2-Cycle: Pause Buffer
(Video Link)
- Give frame number
 - Append this chart:
 
Pause Buffer Patterns
"x frames pause" means pressing start once, and repressing it to unpause x frames later. These spawns happen if Simon does the 2-cycle movement after a pause buffer on the fast pattern. -2 frames pause: normal 2-cycle spawn that we're used to, but attack speed seems RNG. -3 frames pause: Dracula spawns just left of the mid-left candle. -4 frames pause: Dracula spawns just right of the leftmost candle. -5 frames pause: Dracula spawns on top of Simon, hitting him. -6 frames pause: Dracula spawns on top of Simon, hitting him (same as 5 frames pause). -7 frames pause: Dracula spawns just right of the leftmost candle. -8 frames pause: Dracula spawns just right of the mid-left candle. -9 frames pause: Dracula spawns on the far right. Attack speed seems RNG. -10 frames pause: Normal 2-cycle spawn. Fixed attack speed. Aim for this one. -11 frames pause: Dracula spawns just left of the mid-left candle. -12 frames pause: Dracula spawns just right of the leftmost candle. -13 frames pause: Dracula spawns on top of Simon, hitting him. -14 frames pause: Dracula spawns on top of Simon, hitting him. (same as 13 frames pause). -15 frames pause: Dracula spawns just right of the leftmost candle. -16 frames pause: Dracula spawns just right of the mid-left candle. -17 frames pause: Dracula spawns on the far right. Attack speed might be fixed here. -18 frames pause: Normal 2-cycle spawn. Seems to continue on this pattern.
- Explain how to go about the fight if missed pause buffer
 
Hitless 3-Cycle
(Video Link)
- Explanation
 
Backups
Death Recovery
(Video Link)
Missed Backward Jump on 2-cycle Strat
(Video Link)
[Show/Hide] Phase 2
Standard After 3-Cycle
(Video Link)
- Manipulation info, let it jump once.
 
Standard After 4-Cycle or higher
(Video Link)
- Manipulation info, let it jump once.
 
Standard After 2-Cycle
Simple Opening
(Video Link)
- Easy 2-hit cross opening.
 
Intermediate Opening
(Video Link)
- 3-hit cross opening.
 
Optimal Opening
(Video Link)
- 4-hit cross opening.
 
Tyson Cookie
(Video Link)
- Showcase video after 2-Cycle Optimal Opening, but this can be done after any Phase 1 and after any opening.
 - This is double frame perfect
 - Visual cue if hit
 - Only worth going for if consistent enough
 - If going for this, needs fewer hearts, and can skip big heart at the end of Stage 17 if good pattern on 17-2 fleamen.
 
Backups
Double Shot Fight
(Video Link)
Single Shot Fight
(Video Link)
- When attacking, tap B for as little as possible to reduce the chances of the Cookie Monster jumping.