Difference between revisions of "Cv4/stageA"

From Castlevania Speedrunning
Jump to: navigation, search
(Bad Gear Push Explained)
m (Top Splits and Time Saves)
Line 15: Line 15:
  
 
=== [[cv4/stageAsplits | Top Splits and Time Saves]] ===
 
=== [[cv4/stageAsplits | Top Splits and Time Saves]] ===
 
----
 
 
  
 
{{#ev:youtube|ZVXrX9bQFDA|560||}}
 
{{#ev:youtube|ZVXrX9bQFDA|560||}}

Revision as of 17:20, 28 March 2021

Level Details
Game Super Castlevania IV
Level sections A-1, A-2
Level name Clock Tower
Previous level Stage 9
Next level Stage B

Safe Route

-->Need Vid

Optimal Route

Top Splits and Time Saves

Notes:

  • 0:32 - Dboost Skeleton is RNG

Bad Gear Push Explained

Note: For the trick, hold left for a couple of frames as Simon lands on the gear after the medusa boost.

Climb A early first ring grab

  • A Rushed explanation what you need to know for a early first Ring grab in the second climb A


Stage A-1-3: Setup for 1st Ring Glitch (Ver. 1)

Stage A-1-3: Setup for 2nd Ring Glitch (Ver. 1)

Stage A-1-3: Setup for 2nd Ring Glitch (Ver. 2)

Boss: Akmodan II (Mummy)

Overview

  • The biggest time loss/save comes from the Mummy whose spawns are random. The best outcome is a 1 cycle in which he would spawn from either the far left or far right of the screen.
  • Each full cycle costs 1400 frames (23.3 sec)
  • Half a cycle or if you are one hit off is still a 700 (11.6 sec) frame time loss. So it is worth to practice nailing the 1 cycle or any subsequent cycles to lessen the time loss.

1 Cycle Mummy Strats

Left Side


Right Side

Notes:

  • For both of these videos, these are best scenarios. Mummy can give fireballs as an attack instead of bandage and positioning will have to change.

Early Orb

Stage A Early Orb Setup.jpg