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Cv4/tricks

208 bytes added, 09:26, 19 May 2019
Jumping
*Jumping does have less frames then the walking animation and can reduce lag on some screens when a lot is going on. When you jump immediately you can take off without seeing a single standing frame. This is a hart thing to master because pressing jump to early will result in no jump.
*The ascending and descending part of the jump can be used to get hold on ground tiles.
A 3f and plus jump = 40f in air and the jump is 45 pixles hight altogether
A 2f jump = 38f in air 4 pixel lower then normal
A 1f jump = 36f in air 9 pixel lower then normal
=== One and Two frame Jumps ===

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