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Cv4/tricks

115 bytes added, 22:41, 8 May 2019
Stairs
=== Stairs ===
*Stairs slow you down, therefore, as little time as possible should be spent on them.
*Stairs are tile collision events that can interact with sprites. I think the game is programed that Simon's x y coordinate can look onto the diagonal of the stair tile.
But every 8 pixel you can fall through if you jump toward the stairs. Tiles are square of 8*8 pixels. You can see the gap on this example very good.
It will also give you a idea on what pixels you have to watch out for. The jump close to the stair is a duck-jump since otherwise Simon will automatically hock to them.
You only hock automatically to stairs when they are on a edge so you can not simply walk off.
It will replace the frames where Simon has the legs close together when standing on a ledge. Also jumping a view pixels after where you usually hock to them will result in getting higher up on the stair.
[[File:StairBoss.gif]]

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