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SOTN/Alucard Any% NSC

2,067 bytes added, 15:39, 10 January 2019
Filling in content on Death Skip and Clock Rush
- If Richter gathers ''more than'' 40 hearts (41 or more), Alucard will start with a Neutron Bomb.
- If Richter dies and gets revived by Maria, Alucard will start with a Potion.
- If Richter ends the fight with the Cross (rather than Holy Water), Alucard will start with an extra 5 MP.
- Alucard seems to start the game with 70, 75, or 80 HP. This may be influenced by the Prologue.
In the Any% Run, we want the first two of these. Therefore, you will need to gather 11 hearts before the fight starts. This is accomplished by:
== Death Skip ==
In order to perform the Death Skip, a [[Reverse Shift Line]] is triggered in order to transfer Alucard to the opposite side of the Death room. This can be performed either with a Neutron Bomb (which should have been obtained from the Prologue) or with a spell (Summon Spirit or Tetra Spirit). The Neutron Bomb method is easier because it can be [[pause buffered]] but consumes the Neutron Bomb. The current top two speedruns each uses one of these methods, indicating that neither one is highly superior to the other. It is also possible to do a Heart Refresh Death Skip, but that method is not favored because it is desirable to save the Heart Refresh for use in the Relic Skip at the end of the run.
 
Tutorials for the Death Skip, courtesy of Turbodog702, can be found here:
 
Neutron Bomb: https://www.youtube.com/watch?v=nw2WbUl6Id0
 
Spell: https://www.youtube.com/watch?v=m-OVdDa6XvM
 
== Clock Rush ==
The Clock Rush is the sequence where the player must go from Death's Chamber (after skipping him, of course), obtain the Form of Wolf, and return to the Clock Room. This is particularly complicated by the fact that, once returned to the Clock Room, the player will be entering the upper-left statue opening, which opens and closes on every minute. On even minutes, it is open, and on odd minutes, it is closed. For example, at 07:59 it will be closed, and at 08:00 it will open up. This timer appears to be identical to the in-game timer shown on the pause screen. Note, however, that this is NOT going to be the same as your speedrunning timer, because your speedrunning timer does not stop for anything, while the in-game timer that controls the clock room stops ticking whenever the game is paused or on the map screen, and possibly during loading screens. This means you can not simply rely on your speedrunning timer to tell you when the clock will open or close.
 
 
== Colosseum ==
== Library ==

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